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==Campaign Mechanics== '''Geomantic Web''': Pretty much the only unique thing every Lizardmen faction (except Nakai) has, and it's a bit lackluster. Lizardmen have access to a special view of the global map that displays the Geomantic Web, with every region capital acting as a nexus point. Once you control an entire region, you can build up Geomantic Pylons in order to strengthen the Geomantic Web, which in turn offers gradually stronger perks (like an increasing percentage to building income, higher ranked recruitment, etc) the more you increase it. At the beginning of the game, these bonuses are quite small, but as you expand and enhance the Geomantic Web over the course of the campaign, these benefits can make a genuine impact on your economy. There are a few problems with this mechanic, however. The first major one is that you receive ''no'' bonuses if you don't control the entire region. Obviously, this isn't a problem when you're surrounded by factions you were planning on killing off, but this becomes complicated if an ally suddenly captures that last settlement in a region before you could. If it was another Lizardmen faction, you could maybe play the long game and eventually confederate them, but otherwise you'd be forced to attack them in order to claim the region so that you can actually activate the Geomantic Web benefits. Warhammer III and mods have offered ways to purchase or trade settlements, but in many cases the AI tends to value each settlement they own far more than anything else you could offer them. This often leads to lengthy wars against what could've otherwise been a valuable trading partner and buffer against foreign elements that you'd otherwise have to deal with yourself. The second major problem with the Geomantic Web is that even if you build up a regional capitol to tier V and build the appropriate pylon, it does ''nothing'' without an adjacent region ''also'' having a tier V capitol and pylon. That's right, the strength of the Geomantic Web is reliant on multiple regions being entirely under your control and also having them fully built up. This can be a time and gold consuming process that forces the Lizardmen player to take it slow; Lizardmen economy tends to be on the low side of the spectrum, made worse by their fairly expensive unit roster and lengthy build/research timeframes. And of course, if an enemy army rolls in and claims one of your minor settlements, the Geomantic Web benefits for that entire region are shut off entirely, further stemming your growth rates. The third issue with the Geomantic Web; it's a very basic and uninteractive mechanic. Aside the baked in map-painter that is the (Im)Mortal Empires campaign, there's not much incentive or direction to build up the Geomantic Web besides using it to squeeze every last bit of gold or growth you can to boost your dismal economy. '''Rites''': Much like most of the Warhammer II races, Lizardmen have access to special rites that, generally, grant them temporary buffs for the cost of some gold. While every faction has one or two unique rites, every Lizardmen faction has access to and must perform the ''Rite of Awakening'' in order to recruit new Slann lords. Fluffy. '''Sacrifices to Sotek (Tehenhauin)''': Tehenhauin's unique focus, in addition to the Geomantic Web, is his crusade against all of Skaven kind. By gathering captives from battles, you can sacrifice them to Sotek to gain empire-wide boosts to growth or to recruit the Blessed variants of the Lizardmen roster. '''Dedication to the Old Ones (Nakai)''': Nakai's main mechanic as a Horde faction. By capturing settlements and dedicating them to one of three Old Ones, Nakai can unlock faction-wide buffs to his hordes. He can also spend the accumulated Favor of the Old Ones to recruit Blessed Units or activate temporary buffs or bonuses for use in battle. '''Visions of the Old Ones (Oxyotl)''': Oxyotl's special perk, Oxyotl can teleport across the entire Warhammer Fantasy world to specific targets once per turn in order to accomplish an issued mission for rewards. By completing these missions, he can be given several rewards (such as Blessed Spawnings, increased favor from fellow Lizardmen factions or temporary buffs for certain units), but the most prominent and consistent reward are special gems used to purchase Silent Sanctums. Silent Sanctums act much like Skaven Undercities in that they are built under any settlement across the map. Doing so gives Oxyotl vision of the province that settlement is located in (and can be upgraded to give him vision of all adjacent provinces as well) as well as two building slots that can give him anything from upkeep reduction to increased ammunition and missile damage. Additionally, one such sanctum can be upgraded to act as a teleport node, allowing Oxyotl's army to warp to that Silent Sanctum at any time (much like Oxyotl's capitol).
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