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Warehouse World- /tg/
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==Locations== ''''Dreadfortress Chex''''- Rumors abound of a foreboding castle made from cereal boxes in between the frozen foods and chip aisles. Members of the Adventurer's guild and Mining Corps. often go missing when foraging for food in the area. ''''The Hive''''- A name given to the new home of Gravefather Nito jokingly by Ross. The Hive's exact location is unknown. What is known is that Nito traveled within the plane of poor sediment, recruited several smaller boards that had almost no members and created the Hive within the dirt itself. Currently the members of the Hive are locked in conflict with the Adventurer's Guild and the Chex King. Should the Chex King make one false move Nito will burn all of the Chex he has found in other stores just to spite the Chex King. ''''Ft. Meat Locker'''' - Home to the militia's tactical adviser Inquisitorial Librarian, the Freezer serves as a maximum security storage facility, armory, and garrison. Despite its name, most of the freezer is only slightly chilly, as people keep forgetting to shut the damn door. ''''Checkout lanes/office'''' - Headquarters of the militia and the High council of intellects, it is a reinforced fort that is heavily guarded. '''Central'''' - The central point of Greater /tg/ is marked by the Coffee Spire and Coffee Square. From Central, the fields, mines, and neighborhoods are easily accessible within a short walk. ''Central Neighborhoods'' *Pallet Town: A middle class dormitory on pallet levels 1, 2 and 3. Many of the homes are made from building materials and compacted dirt. *The Sweater Hovels: A slum in between the mines and Coffee Square. Blue-jean alley is notorious for its crime and roll-fudging. *Dwarf's fortress: A close-knit community of miners living in the upper levels of the mines. The dank and cramped conditions aren't a big deal for these hardy neckbeards.
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