Editing
Warhammer/Tactics/8th Edition/Dark Elves
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Named Characters==== * '''Malekith, the Witch King:'''No longer lives with his mom. It's good to be the King. Malekith costs 510 points vanilla (which is obviously meant to JUST keeping him out of games under 2000. What a tease! Thankfully The End Times changed that) but you get your money's worth for him. He's a Highborn with higher WS, S(5!)and T. He's also a level 4 Wizard (who has to use Dark Elves' special lore), magic armor that gives a 2+ Ward against mundane attacks and makes him immune to Multiple Wounds and being killed outright, a magic weapon that lets him break enemy magic items (allowing him to get rid of those pesky magic weapons that can harm him), a shield that gives him Magic Resistance (2) and causes spells aimed at him that are dispelled to rebound on the caster unit for D6 S6 hits, a crown that gives him an extra Power and Dispel die per Phase and his Inspiring Presence is 18" instead of 12" (24" on his Black Dragon). And he still has Hatred and comes with Immune to Psychology. Inhale. He costs a bucket-load but can easily turn entire games around. His mount options include Cold One (mediocre), a Cold One Chariot with a 3+ save (quite good for smaller points games) and a Black Dragon. The combination of killer stats, great special rules and magic items and being a powerful caster in his own right make him more than worth his rather expensive entry cost in a casual game. Do note that against magical weapons he has no Ward save. At all. You might avoid those in close combat thanks to Destroyer and ASF (although it is far from guaranteed, as you have a ''50% chance'' of destroying ''one randomly determined'' magic item, and opponents who also have ASF have at least one round of attacks with their magic weapon), but against undispelled magic he only has a 5+ ward against (MR 2). To make matter worse, against Dwarfs with too many magical cannons he can find himself getting pretty fucked up since he won't have any save of any kind. In short, he's much tougher than your average mage, but he still is no tank. He is very good in [[Storm of Magic]] though, thanks to how much people spam magic and how well he shuts all that down. * '''Morathi, the Hag Sorceress:''' Morathi is a little schizo about her role. Her abilities and stat increases seem to indicate that she's intended for combat, which is the exact opposite place from where you want her. She's more expensive than an upgraded Supreme Sorceress, but a much better than a generic Supreme Sorceress on Dark Pegasus (regardless of the fact that she's over 100 points more). Her Enchanting Beauty rule is decent. In all fairness, Dark Magic is a good damage lore. Morathi has the mobility and ability to abuse it (usually getting +7 to cast any spell with it), and she's reasonably cheap for all her goodies at 375 points. If you're taking a Supreme Sorceress on Pegasus, forget her and take Morathi. * '''Crone Hellebron:''' Hellebron is a fundamentally ideal combat Lord (or rather Lady). Okay, she costs ~155ish Skaven Slaves and comes with little protection (ie she has no saves unless mounted). But she has Initiative 9, 4 Attacks base, combined with Paired Weapons (+1 Attack) Witches Brew (gives her and her unit +2 Attacks) and Cry of War (+D3 Attacks) for anywhere from 8 to 10 Strength 10 Attacks combined with ASF which means she's almost guaranteed to re-roll Hits (and Wounds thanks to Murderous Prowess) which equates to her being essentially guaranteed to wipe out an entire rank. Any hit against her rolling a 1 causes an Strength 4 hit on her attacker. Oh and she and any unit she's with gets +4 to Dispel rolls for any spells cast at them. Yeah. She can also take a Cauldron of Blood. Put her in a unit of Witch Elves, Sisters of Slaughter or with a unit of Black Guard with a Cauldron of Blood within 6" (which gives the aforementioned ability to re-roll all failed To Wound rolls) and send them charging into the enemy. That equates to your Black Guard unit having 4 Attacks each, at Strength 4, ASF, Eternal Hatred and re-rolling failed To Wound rolls (But a lot of those 4 attacks are wasted, as supporting attackers only make 1 attack). Malekith just pooped a little. If you take her keep her in a unit: she is the prime example of a glass cannon. * '''Malus Darkblade:''' You've read his books, now put him on the tabletop. He costs nearly 300 points and is a Lord choice now, so gained the appropriate stat boosts. Has a couple nifty abilities. Using Tz'arkan makes him more powerful, but makes him attack his own unit on hit rolls of one( remember, with Eternal Hatred he can re-roll failed hit rolls so this mitigates the damage somewhat). Spite is still the best Cold One mount in Warhammer Fantasy with no stupidity for him or his unit and gets Eternal Hatred. Should be seriously considered for any Cold One heavy army. * '''Shadowblade:''' Almost double what a properly kitted out Assassin would cost. Took a hit since he can no longer hide among the enemy. Even if you get him to reveal himself when he needs to, where he needs to, if he gets killed he could just as easily damage your own unit, which keeps him from being set up like a regular Assassin. Does come with all 3 poisons so has killing blow, +1 to wound and gives -1 to enemy leadership per wound caused but unless you're after a fluffy army, you're much better off with a generic Assassin (or two). * '''Tullaris Dreadbringer:''' Now a Hero. Costs a little over double of a regular Master but he can easily make that back since he gives every model in any unit he joins Frenzy for FUN times (reminder, supporting attacks only get 1 attack even with your extra frenzy attack, so you can't abuse this with 50 Dreadspears or Black Guard or something) and also causes Fear. His sword also triggers killing blows on a 5 or 6. This guy in an Executioner unit makes Sword Masters wish they were this awesome, so take him if you're going heavy on Executioners. * '''Kouran Blackhand:''' Like Tullaris he is now a Hero. Just shy of 200 points for a Master statline, but with WS9! His Crimson Death no longer always strikes at S6 but gives +2 strength (so you're free to buff his strength beyond S6, not that you need to). His armour now only activates when he's hit, but does slap his attacker at S5 (though given how he only has 2 Wounds it isn't likely to cause that much damage, since if they hit they're likely to Wound his T3). Stick him in Black Guard they become UNBREAKABLE. However, he's overcosted so stick with regular Masters. Black Guard are likely to stay with Ld9 and Stubborn, more so if they're within the General's Ld10 or given the Standard of Discipline to make them Ld10. If there's also a BSB in range then the chances of them breaking are so low that it's not even worth worrying about. * '''Lokhir Fellheart:''' An effective enough combat Hero, if a bit on the pricey side. He can no longer get an absurd number of attacks and the extra hundred points for no stat upgrades means he's limited. Also with his new rules he can attack any character in the same combat without moving to them. So can more easily hide from the nastier Lords while still attacking them. A Master is probably better though he can do incredibly with a big corsair unit and Shadow Magic buffs (but for his cost you could just get more Masters who will do the same job better, or get a Dreadlord who can do the same job but also better). Like a Fleetmaster he can make a unit he joins Unbreakable but only if he's in a challenge or kills a character, which is what he's suited for with ASF, Hatred of High Elves and re-rolling failed wound on the offense, with a 2+ armour save, regeneration and terror on the defense.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information