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====Named Characters==== *'''[[Malekith]], the Eternity King:''' Okay, first of all, Malekith in this format is basically supposed to be [[Nagash]]'s counterpart for the Lore of Shadow, so you're paying 1000 points for him right off the bat. Malekith used to be aimed at being straight-up killy, and he's still pretty good at it (WS8, S6 and 10 Attacks at Initiative 8, plus Seraphon's Noxious Breath, plus his attacks doing D3+1 Wounds per hit and don't forget thanks to Eternal Hatred and Eternity King Malekith re-rolls EVERYTHING ALL THE TIME). However, he's also aimed at being something of a support guy, what with his level 5 Lore of Shadow casting, ability to re-roll miscasts, boosting up anyone with Murderous or Martial Prowess in 12", and giving a free "turn one unit Ethereal and give 'em Movement 20 for the Remaining Moves subphase" type boost. He can fuck shit like nobody's business, and gives most of your crunchy guys a nice ol' buff, but he will attract cannonballs, spells and worse like a goddamned magnet. Virtually immune to being killed unless he gets focused or he's up against Daemons (or Organ Guns) because he still has the 2+ ward against all non magical attacks as well as ignoring multiple wounds and heroic killing blow. Run around and murder stuff like the obnoxious spoiled brat of a special snowflake you are. He does comparably well against nearly every other monstrous special character (watch out for Glottkin that have buffed themselves up as he'll be lucky to scratch them). In a straight up 1 v 1 fight with Tyrion Avatar of Khaine, <s>both will probably end up killing each other</s> Malekith should easily win, since he's immune to Widowmaker's multi-wound deathyness, and Malekith just needs two or three of his ten attacks (which will be rerolling to hit and to wound) to get past Tyrion's 1+/4+ and Heart of Avellorn (note that Asuryath Reforged loses the Flaming rule, so Tyrion's Fireborn is useless). Use magic correctly to ensure it is not a straight fight though. Remember the Smoke & Mirrors lore attribute, allowing Malekith to trade places with friendly characters of the same troop type (i.e. Monsters) in 18" each time he successfully casts a spell. And the Host of the Eternity King can include quite a lot of Character-Monsters! This, together with Steed of Shadow and Malekith's Incarnate of Shadow ability, allows for all kinds of tricks and shenanigans where lots of hard hitting units can shift places in just one turn to hit the opponents where he didn't see it coming. *'''[[Tyrion]], Incarnate of Light:''' NOW YOU CAN PAL UP WITH YOUR ARCHENEMY! (Okay, kinda-sorta. He's no longer bound to Khaine) He's now a slightly more reasonable 550, and only loses Defender of Ulthuan and the Heart of Avelorn compared to his old statline. In exchange, all Undead/Daemons within 6" take a S4 magical hit and allies within 12" gain a 5+ ward agains spells and shots (upped to 4+ if the attacker is Undead/Daemonic). He's now pretty much the guy you want to throw down with Daemon and Undead Legion armies. *'''[[Imrik]], Crown Prince of Caledor:''' Cheaper than Malekith at only 810, but just as badass - more so, in fact, since he's got +1 Strength AND Toughness on Malekith! A flying monster who specialises in killing other monsters, has a nifty rule that means all enemy monsters suffer -1 to hit him in combat (For Example, most of the big dangerous end times characters). You want to charge him into battle every chance you get, since he carries the Star Lance and it only works on the turn you charge. Definitely worth considering if you're going to take a bunch of other monsters, since he can give any Monster within 12" (and himself) Stubborn for a single turn per game. Problem with Imrik is he is an expensive beatstick who loses out against the other big monstrous characters. He destroys everything else, but lets face it, so does the rest of your army. Having to buy a level 4 wizard to go with him makes him not worth it compared to big daddy Malekith, since he isn't THAT much better of a fighter than the Eternity King. While both of them will easily get stuck in to basically every army's core choices, Malekith is better against big multi-wound units like Ogres, while Imrik is better at dealing with monsters and units with decent armour saves. However Imrik lacks both the magic as well as the survivability of Malekith. (3+ armour 5+ ward is very mediocre, even with T7 W10 he will go down to cannons) Against other End Times Characters he can hold his own against all but the most powerful combat ones (Tyrion, Malekith, Karl Franz Ascendant etc) *'''[[Everqueen|Alarielle]], Incarnate of Life:''' 540 points for pretty much the best damn healer the Elfs have. Auto-healing 1 wound to herself and every friendly model within 12", able to restore a single wound to a friendly character on top of that, granting a 6+ Ward Save and Regeneration to any allies within that 12" bubble, a level 5 Lore of Life caster who gets to reroll miscast results, you certainly can't do too bad by taking her. She's actually not a bad fighter, especially against Forces of Disorder (wounds on a 2+, rerolls due to Murderous Prowess, and multi-wound D6) but you probably want to rely on her casting spells first and foremost; use other characters for chopping things up. The fundamentally PERFECT Lord-level caster. Seriously perfect. Note that she loses the "Anathema to Chaos" and "Blessings of Isha" special rules in her Incarnate of Life version, which means she no longer auto-wounds daemons and she doesn't nullify Fear & Terror. *'''Crone [[Hellebron]]:''' There are certainly worse characters to get choppy with, especially if you're taking a bunch of Witch Elves anyway. With all the Witch Elf upgrades, doing S10 hits, able to dish out automatic S4 hits on attackers who roll a 1 to hit, and boosting dispel attempts when enemy casters try to target her or the unit she's with, Hellebron can make mincemeat out of just about anything you throw her at. Put her and Alarielle in a unit of black guard, any you will wreck everything that looks at you funny- +9 to dispel is just cruel. *'''[[Alith Anar]]:''' Oh so squishy, and he's a scout, but the Moonbow makes him a monster-slaying ''fiend''. Able to launch a D3 Wound-inflicting, Armor-ignoring S7 shot 36" across the battlefield, Alith Anar could be a lifesaver if going up against especially nasty characters and monsters in your enemy's army. With Deepwood Scouts and Waywatchers he now has some non-awful buddies to hang out with. *'''[[Durthu]]:''' Definitely consider who you're fighting carefully before including this guy. With Large Target and Flammable, those 6s for Toughness and Wounds and his 3+ Scaly Skin save won't stop him from going down. On the other hand, he's fairly decent at killing things, between his 6 S6 attacks and his 2D6 S2 Killing Blow shooting attacks, to say nothing of the fact he's a level 1 Beasts caster. Still, not the best use of your points. *'''[[Araloth]]:''' A glorified Glade Lord made for fighting on his own, in an edition where that's practically suicide. Skaryn's potential to drop an enemy character or monster's Initiative and Weapon Skill by -5 could be a lifesaver, but it's far from something you want to rely upon. <s>Probably</s> not worth it. For a guy with so much success in the lore, he really is quite terrible. *'''[[Shadowblade]]:''' The nastiest assassin that the Dark Elves have to offer. What more needs to be said? It's hard to hold up anyone better suited to hunting down and killing off opposing characters. *'''Caradryan:''' A suped-up Phoenix Guard who can potentially ride a Frostheart Phoenix. Definitely worth considering. **'''Caradryan, Incarnate of Fire:''' Now undergoing the ET combined monster profile and being upped to Lords, which is now upgraded to a Flamespyre Phoenix thanks to becoming the Incarnate of the Wind of Fire, Caradryan is now a Level 3 Loremaster of Fire. On top of all his basic rules (though he loses Witness to Destiny), his suicide attack got upped. Now if he dies in combat, the enemy takes 3d6 S4 flaming hits, which makes him a nightmare against Regen saves and anything else flammable. Aside from that however, he's basically the same. *'''[[Drycha]]:''' A rippy little infantry character who can "sneak" D3 Forest Spirit units onto the battlefield if it includes trees, as well as getting +2 Attacks for each Wound she loses and being a level 2 Shadow caster. Not a bad character, but kind of niche. *'''[[Sisters of Twilight|Naestra & Arahan]]:'''
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