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===Talismans=== *'''Talisman of Preservation:''' 45pts for a 4+ ward save. Your general must wear this, or you die horribly! Unless he is a Slann or Annointed of Asuryan or something. *'''Obsidian Lodestone:''' 45pts for Magic Resistance(3). Consider keeping a cheap-cheap hero with this in your general's bunker. *'''Talisman of Endurance:''' 30pts for a 5+ ward save. Third way (after ToP and AoD) to get decent ward save. *'''Obsidian Amulet:''' 30pts for Magic Resistance (2). Nice for secondary (wizard's) bunker or for general, if MR(3) is too expensive for you. *'''Dawnstone:''' 25pts for re-rolling failed armor saves. If you already have decent ward save from armor, this is very nice. If your ward save is inbuilt, take this and Armour of Silvered Steel and become completely invulnerable. *'''Opal Amulet:''' 15pts for 4+ ward save against the first wound suffered. Meh. *'''Obsidian Trinket:''' 15pts for Magic Resistance (1). Tied with Lichebone pennant for providing minimal MR to a bunker. IMHO, Lichebone Pennant wins, as it is a best banner for a bunker, while there are better talismans for a hero (or you may just want to skip buying another the hero altogether) *'''Talisman of Protection:''' 15pts for 6+ ward save. This item makes Gambler's Armor look bad. ToP + Enchanted Shield costs less than GA + mundane shield, and grants better protection if the character had at least light armor by default. Still, not the best option, because of... *'''Seed of Rebirth:''' 10pts for 6+ Regen save. Unless enemy has Flaming Attacks, this grants same 6+ ward, but 5pts cheaper. *'''Dragonbane Gem:''' 5pts for 2+ ward save against flaming attacks. See comments for Dragonhelm. *'''Pidgeon Plucker Pendant:''' 5pts for 5+ ward save against wounds caused by fliers in CC. Funny item, but useless. *'''Luckstone:''' 5pts for rerolling a single failed armor save. Yeah. Unless you have nothing else to spend points on.
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