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====Special Characters==== * '''Asurmen:''' If you told me 'Asurmen' was Eldar for 'John Smith' I would not be surprised. An utterly boring character with nothing interesting about him. He's supposed to be the most eldary eldar, I guess, which explains why he carries THREE shuriken weapons. The two shuriken pistols are especially dumb as he can't fire both and he has a two handed sword. Don't take this guy. Take someone fun. He's not even cheap! * '''Jain Zar:''' Jair Zar specialises in two things, murdering fools and, weirdly, clearing out gretchin screens. Her wailing death can Xena warrior princess its way through as many gretchin as you can roll hits. This, however, as funny as it probably is to watch, is a total waste of her time. With only a modifiable save, the moment Jain breaks cover she is going to get lit up like a christmas tree. If you do manage to get her into combat (not THAT hard as she can run 14" and jump a further 4") she'll kill whatever she fights, as her banshee mask prevents the enemy from rolling on the first, and sometimes second, turn, and after that their fumbles count double and she has two parries, so she just dismantles whoever she fights in short order. At 132 points, however, she dies very quickly, so oddly it's actually best to use her defensively. Keep her safe out of sight in a strategic location and the enemy won't want to approach within 18" of it. Good for area control. Just be aware she will likely only live one turn out of cover. * '''Karandras:''' A more standard character than Jain, at least Karanadras can take a displacer field to try and keep him alive. In a weird reversal situation with Jain Zar, Karandras is probably better on offense, as his extra defensive abilities mean he might actually make it to the enemy intact. His Scorpion's Kiss is actually really great at dealing with tougher enemies, and anything that survives into close combat with him he can wallop with his power fist. Not quite the same level of close combat monstrosity as Jain, but much more survivable, especially with a toughness of 6. * '''Fuegan:''' Fuegan is an odd cookie. He tries to be both great in close combat and great at range and ends up pretty good at both, but he can only do one at a time, so he doesn't perform as well as the phoenix lords who focus on just one. Fuegan is an anti-armour specialist, which in an army with swooping hawks is largely redundant. The one area he does shine though is dreadnaughts, as the hawks struggle with them, whereas he can take them on at range or close up. Or, you know, you could just buy some dark reapers like a normal person. Fuegs is also crippled by the fact he has to take his pike and axe instead of any kind of forcefield, so he's really frail. * '''Baharroth:''' Baharroth is so cool, but god damn that mini's wings would not stay on. He's a great assassin, due to the wings letting him drop on anyone in the battlefield on turn 2. Being forced to take the lasblaster makes him expensive though, and he's not as effective in h2h as Jain. Still, a good contender for best phoenix lord just due to the wings, as getting the others into combat alive is their biggest problem. Oh and he has a wargear slot for a displacer field. Always good. * '''Maugan Ra:''' A phoenix lord with a heavy weapon that's also a close combat weapon? Maugan is pretty cool, but again somewhat unfocused. His weapon is move and fire, which is nice, and can't jam, which is great, but do you really buy characters to shoot at normal troops? He works better than Fuegan at least, as he's a bit more shooting focused, with his close combat abilities being more 'if he gets charged he doesn't instantly die' kind of thing. Not sure where you would buy Maugs over troops though. For the cost of him you could get, like, 15 guardians with shuriken catapults. That's a lot of catapult. Again, he has a slot for a displacer field, so he's in the upper tier of phoenix lords. * '''Eldrad:''' It's hard to justify Eldrad. He's a worse, more expensive Farseer, but he gets an extra strategy card? How much is a strategy card worth? Normally not much. He has great lore, but he's slow and weak, and costs like 32 points more than a bog standard farseer, so unless you really love strategy cards for some reason, just take one of those and call him Eldrad. You can even give him the neat staff thing.
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