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===Troop=== *'''Bloodletters of Khorne''' - Strong, costly models who are hampered by their lack of grenades, the Bloodletters are a force to be reckoned with. Every member of the squad comes with a power sword standard, making MEQ armies piss themselves in horror until they realize you don't have grenades OR an armor save, so good luck actually getting them into close combat without them getting shot to pieces because they're not much more survivable than Ork Boyz and cost considerably more while coming in smaller groups. Note under the current rules, keep these guys away from any squads with 2+ armor saves, their hellblades don't ignore those anymore. Thus meaning one of your former trump cards against Draigowings has just disappeared, and TEQ armies will rip through these guys like they're paper. Sucks to be you but they sure are '''FUN''' when you charge 20 into any Space Marine unit. *'''Daemonettes of Slaanesh''' - Cheapest troop choice next to Nurglings (which isn't saying much), they have fleet and rending. Like every other force organization slot, the Slaanesh unit is faster and more fragile than the Khorne unit just like the Nurgle unit is slower but more durable. They would be designed to tie up the enemy before they have a chance to use their ranged weapons, but being forced to deep strike makes their whole strategy for the most part useless. As probably the best single representation of this army, they're very colorful, unique, and not necessarily bad in their own right, but if you want to play them, you have no choice but to cross your fingers and hope the enemy didn't bring a lot of guns. *'''Nurglings''' - They're nonscoring troops that can't shoot, can't assault, and don't even tarpit as well as you'd like them to. Their sole redeeming value is as <s>dirt cheap</s> less expensive additions to an Epedimius list. It rarely works but watching your opponent's eyes glisten with shame and rage as your Nurglings wound on a 2+ and ignore armor is priceless. *'''Pink Horrors of Tzeentch''' - Being the most expensive Troops choice (and the only troops choice with ANY ranged fire) they shoot 3 Assault Weapon shots per model. Being able to fire from wherever they successfully deep strike from before taking any damage actually makes them worth their high points cost, granted of course they survive long enough to fire another shot. (which being as good in combat as the Flamers are is guaranteed to never happen again the moment they get assaulted in combat. Mark them up as the '''FUN'''<font size=5>*</font> Troops choice of the army. **'''The Changeling''' - You'd think this would be an independent character, since, you know, it has its own model. But no. A <s>$15</s> <s>$16.50</s> $18.25 Finecast model for a 5 pt. upgrade to a Pink Horror squad that grants a very mediocre chance for 1 shooting enemy unit to have its fire misdirected to another enemy unit. It's based on a failed leadership test so odds are it won't happen but then again it's ''5 freaking points''. (And don't waste your money on the model when they gave you a perfectly good musician's arm to use in its place). *'''Plaguebearers of Nurgle''' - Objective holders unparalleled, there's always room for at least one squad of Plaguebearers in any army. Drop them down on an objective and watch T5 FnP do its work, but Plaguebearers suffer due to slowness unparalleled, and '''can't move upon Deep striking''' as they can't run so you'll be sure to take casualties on the first turn.
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