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==Orders== The order system, is one of the most important and most raged about additions to the Imperial Guard codex. When you are about to declare a Ld check for an order, get your troll face on. The fact is, is that sisters are only decent now because of faith points. <s>In a few years</s> Now the same will be said about guard and the orders system. With orders your lasguns become 30-50% more effective. No, this isn't a [[Lasgun|joke]]. You get to ignore cover or rerolls against armored/monstrous enemies. Your units can grow Space Elf ears, shooting then running, or turn Space Commie blue and split fire all over the place. Your run move is guaranteed to be decent, or you can pin the hell out of anything not fearless. Oh, [[Rage|wait]]. Don't forget anyone can be a makeshift sniper now. Some call it broken, but you can not give orders to those inside vehicles. So the most broken list of guard currently, can not make full use of them. Anyway, orders are the shit. And you don't even need lady luck on your side. With the right vox system (Doesn't work when an officer orders his own unit) and use of other leaders Ld *COUGH* commissar *COUGH*, you should be able to roll a savings grace. Baring in mind, there are two special rules for rolling doubles of certain kinds: *'''Inspired Tactics:''' Roll 2D6 like you would for any Orders test. On a double one, all Orders for the rest of the turn automatically pass. *'''Incompetent Command:''' Roll 2D6. On a double six, you cannot issue orders for the rest of your turn. It is not pretty when a blob squad fails to issue remaining orders when Genestealers/Boyz/melee deathstar units are bearing down on you. The orders are as follows: *'''Bring it Down!''' - Senior Officers only. Grants a squad Tank Hunters/Monster Hunters when engaging a Monstrous Creature(s)/Enemy Vehicle(s). *'''Fire on my Target!''' - Senior Officers only. Grants ignores cover. *'''Get Back in the Fight!''' - Senior Officers only. Let's you basically get a squad that's falling back or gone to ground to instantly regroup. If the unit was falling back, it does not make a 3'' move like it normally would. *'''First Rank, FIRE! Second Rank, FIRE!''' - Your most frequently issued order, Rank Fire basically gives your guardsmen an additional shot if they are using Lasguns or Hot-Shot Lasguns. There are few things that match the expression of the opponent's face when you get to roll 28 dice at the same time, which means that even at BS3 and Strength 3 (and possibly AP3 in the case of hotshot lasguns), the enemy is in the sea of possible pain. Use with combined squads for extra hilarity, and don't forget to ask your opponent if you can borrow his dice. *'''Move! Move! Move!''' - The targeted squad must Run, and chooses the highest result of three dice when doing so. *'''Smite at Will!''' - Targeted Squad makes a shooting attack with the Split Fire special rule. *'''Forwards, for the Emperor!''' - Targeted Squad makes a shooting attack and must immediately Run after making it. This is how you move those heavy weapon teams and still get their regular shots. *'''Suppressive Fire!''' - The squad's next shooting attack gains Pinning. *'''Take Aim!''' - The unit gains the ability to make Precision Shots when shooting. With 7th edition, it has been clarified to need a 6 to land a precision shot. Tank Commanders get their own set of orders that only affect the unit the Tank Commander is attached to (These are ''technically'' not orders. Use said cheese at your discretion): *'''Full Throttle!''' - Tank commander's unit moves flat out, moving 6+d6 (ignoring the limitation from being Heavy vehicles). *'''Gunners, Kill on Sight!''' - Tank Commander's unit shoots and the Tank commander must shoot at a different target from the rest of the unit. *'''Strike and Shroud!''' - Tank Commander's unit makes a shooting attack, and then all vehicles that have not used their smoke launchers previously must use their smoke launchers.
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