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===HQ=== *'''Company Command Platoon''' - Old-school Imperial Guard command squad and 0-6 three team heavy weapon squads. You don't get orders like Imperial Guard do, but you do get a 12" leadership bubble allowing other squads to use the commanders leadership BUT you suffer from the same leadership issues as the rest of the army, so you could potentially have a commander who's more cowardly than the everyday troops! **The Heavy Weapon support squads get an amazing weapon in Servants of Decay only: They have mortars that launch poisoned (2+) shells with AP3, FUCKING AWESOME! If you're playing against space marine armies, take all of these and watch your opponent weep as you fling poisoned / pinning templates of death over hills and buildings. *'''Champion of Nurgle (Servants of Decay):''' A 2 wound character with built in mark of Nurgle, nothing particularly special, you get WS/BS/I 5 and access to the same wargear as regular sergeants/champions. They are fearless though, which is a good thing so you can attach them to militia and get them to hold objectives til the last man. *'''Champion of Khorne (Servants of Slaughter):''' Another 2 wound character, but not with the new Mark of Khorne, instead just an extra attack. Can essentially do the same as above, but a bit more killy and less tanky. Just don't expect him to hold his own against special characters or hammernators. ==== Advisors ==== Another throw-back to the way things used to be done all the time with IG. You get to buy dudes that HAVE to be permanently attached to your renegade squads. *'''Enforcers''' - Think evil commissars and you wont be far off, slightly better too since they have 2 wounds as standard but unfortunately cost 40 points a pop for the same gear as a guardsman, but they can get beefed up at further cost. They are kind of essential in your important units though since they are your consistent source of Ld 10. **Uniquely, you can take a demolition charge, giving the unit a scary surprise at close range. *'''Apostate Preachers''' - Very similar to ministorum priests with 2-wounds, but disgustingly overcosted and if you want a rosarius you have to pay through the nose for it. You do get re-rolls on fails to-hit on the charge, but the unit also suffers an old rule where they count as moving even if they stayed still, so never ever think that having these attached to units with heavy weapons in them is a good idea. Not the best of choices anyway since the the army isn't particularly melee focused and cannot be attached to the space marine or ogryn units which might have benefited from getting melee re-rolls. Add to '''Worker/Mutant Rabbles''' or '''Beastmen''' squads for best effect. **Don't bother taking the unholy relic item either, as for 75% of the model you get a one-use plus one attack bonus to all friendly units within 2D6", which is PANTS as it's not going to affect that many units and is just too costly. *'''Renegade Psykers (Defenders of Vraks)''' : For once a good unit! They were actually given a 6th edition update separately from the army list too. For starters they are dirt cheap; you can get five Lv1 psykers at 15pts each. While they do not draw from the disciplines in the rulebook, Forge World changed it up a bit so you can always get a power where before there was a possibility that your psyker did absolutely nothing, and you can buy a second roll, guaranteeing two powers. ''Just remember that instead of suffering perils of the warp, they turn into daemonhosts and become WS4 S4 A3 Rending, 5++ melee units for the rest of the game. Which while unfortunate, is better than most other armies get!'' **'''Random Powers''' ''Roll D6'' : **'''1:''' Lose 1 Ld but pick a power between 2-5. **'''2:''' a unit in 12" gets 6++. **'''3:''' The psyker gets a powerfist. **'''4:''' the psyker gets D3 extra melee attacks at AP3. **'''5:''' A unit within 12" gets +1 WS. **'''6:''' Witchfire 24" S3 AP6 Heavy D6. *'''Renegade Psykers of [[Nurgle]] (Servants of Decay)''': Behaves almost exactly like the unaligned renegade psyker, with the same standard profile and weapon options, even turns into a daemonhost instead of perils. The only difference is the choice of powers, making this one more of an area of effect hazard rather than a melee or ranged killer. **'''1:''' Lose 1 Ld but pick a power between 2-5. **'''2:''' a unit in 12" gets 6++. **'''3:''' An enemy unit in 24" is in difficult terrain next turn ''(not Jump or Jet units though)''. **'''4:''' auto-hit one selected model in 24" with AP2 Fleshbane!! ''(fuck yeah)''. **'''5:''' A unit within 12" gets +1 WS. **'''6:''' ''Nova'' 12" Assault D6 Poisoned (6+). ==== Special Characters ==== ''All three have been reprinted in 2013 Imperial Armour Apocalypse, cus you know Forgeworld just love spreading rules everywhere in unexpected places.'' *'''Arkos The Faithless (Defenders of Vraks)''' - Finally an Alpha Legion Character. This guy wield the Dark Blade (+2S, Rending Power Sword), and bestow counter-attack to his squad, both of which is not near impressive as Zhufor also gets it from having the mark of Khorne- you need AP2 for challenges, - he's from the times when Alpha's was little more then space Taliban with lots of trained cultists, rather then modern closet loyalist [[anonymous]]es with mind-blowingly over-complicated schemes and tons of [[just as planned]]. He also has built-in mark of nurgle, without the AIDS and smallpox *'''Zhufor The Impaler (Servants of Slaughter)''' - 2+ armor save and Eternal Warrior making him the tank version of [[Kharn]]. He has two different close combat weapons, the Skulltaker Chainaxe (like regular chainaxe, but two handed and with a +2A bonus) and the Claw of Demnos (power fist with another stolen Dorn's Arrow). Therefore, with Furious Charge he either gets 6 S10 AP2 I1 attacks or 8 S6 AP4 I5 Attacks on the charge! Still not as choppy as Kharn, but a decent alternative for a Khornate Lord. **One often overlooked point in Zhufor's favour is that he also lets you take a bodyguard unit of Khorne-marked Terminators without taking up a slot and granting the Renegades list one of its only sources of 2+ saves! *'''Necrosius (Servants of Decay)''' - A fearless Nurgle Sorcerer with Feel No Pain, a poisoned bolt pistol and arguably one of the most powerful shooting powers: Wasting Disease. It hits automatically, wounds on a 2+ with Fleshbane at AP2, and if you roll 5 or less on psychic test you can snipe with it. He also has +1I compared to a normal sorcerer. Also, run him in a Zombie Horde List to give your zombies furious charge for S5.
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