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Warhammer 40,000/Tactics/Questoris Knight Crusade (30k)
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==List Analysis== There is a special rule called '''Household Rank''' where each Knight must be selected for one of these force org slots, gaining special rules and additional costs based on the selection. Issue is that this is '''only''' available to a detachments made up using the Questoris Knight Crusade Detachment FOC or an Allied FOC and can't be used if you bring knights to other detachments or use other FOC types. ===HQ Ranks=== *''' 0-1 Seneschal''' - +1 WS/BS and +1 to '''ANY''' Invuls, better than 40K because some knights (ie: the Lancer) have close combat invulnerable saves which can now be improved, you want these guys in the lead. He also gives WT re-rolls so you may end up with a Master-Crafted D-weapon! *'''0-1 Lord Scion''' - +1 WS/BS. It's half the cost of the Seneschal for half the benefits. It's not a bad choice if you're strapped for options, but do aim for the one above moreso. *'''Arch Magos Draykavac (Traitors only)''' - a non-Knight special character for your army who must be the warlord if this is your primary detachment, also fills that "costs nearly as much as a Land Raider" role, but thankfully it doesn't mean much in an army of Super-Heavy walkers. He's a Tech Priest with a Paragon Blade, Graviton Gun, is Relentless, has Toughness 6 and can be bought an Abeyant if you want to pay more points. **He's great in a Knight Army because he can repair hull points due to the Battlesmith rule and allows you to bring Castellax as non-compulsory Troops and Vorax as Fast Attack which can provide your army much more flavour. **Also, if he's the Warlord he adds +1 to Charge & Sweep distances for all walkers, superheavy walkers and monstrous creatures in his detachment in addition to his unique warlord trait of granting Preferred Enemy (Infantry) to [[Rape|EVERYTHING in his detachment]] as long as they're sitting within 3" of an objective. ===Elite Ranks=== *'''Preceptor''' - While this guy's alive, other knights in reserve get +1 on their rolls. In addition, all knights within 6" get Interceptor and can Overwatch with anything they have, even though it usually can't happen. If you have any Hellstorm weapons, they'll auto-score d6 hits. *'''0-1 Aucteller''' - You get to choose a sworn enemy: A Warlord, a LoW that doesn't fly, a Superheavy Walker or tank, or a GC. If your Aucteller kills it, you win d3 Victory Points. If someone else kills it, you win nothing, and if the sworn enemy's still alive, your enemy gets 1 VP. If your enemy ever kills the Aucteller, then the knight gets one last attack at initiative against the enemy before blowing up. Take the one guy you know can hold up in a fight if you know you're up against something titan-killy, or just take someone who can flatten the flimsy warlord quickly. *'''Legendary Freeblade''' - This allows you to slap in a Knight with any other rank as an Elites choice at the same cost. If you ever see a need to fit in something from the FA/HS slots and lack the room for it, you could try to fit it in here. However, the wording of this is rather vague, so avoid if possible. ===Troop Ranks=== '''Note:''' Troop Knights all gain the ability to score in Age of Darkness Missions, or Objective Secured in Maelstrom of War / Eternal battles mission. *'''Scion Martial''' - your basic Knight, costs you nothing extra but gains no other special rules, use to fill compulsory troops slots and claim objectives. *'''Scion Aspirant''' - drops the WS, BS and Ion Shield invulnerable save by 1 at a saving of -35 smackeroos, The downside is that you can never have more of these guys than any other knights (in total), so you can't plan on using the savings of several knights just to cheese up one particular monster knight, but in particularly large games you can fill your troops slots with them so long as you have an equal number of knights across other slots. *'''Scion Auxilia''' - A Knight Armiger talon exclusive these loners don't play nice and such they do not benefit from bonuses from your warlord trait that target other friendly Knights or models. *'''Scion Amuntar''' - A Mechanicum Knight Moirax exclusive household rank that says the unit may not be hold in reserve, and must be deployed further than 6" away from any friendly Questoris Knight if possible. ===Fast Attack Ranks=== *'''Scion Dolorous''' - Re-roll all failed charges and sweeping advances. Essentially, make this a melee specialist, because they need to charge at everything they see. With the errata allowing for the 7E Knights, this makes Gallants a handy fit. *'''Scion Uhlan''' - While free, you have to lose 1 AV to the front to gain Scout and Hit & Run. They also lose the ability to reliably shoot at long distances, being forced to snap-shots at targets more than 24" away, which means Blast weapons cease to function (since they can't be snap-fired). ===Heavy Support Ranks=== *'''Scion Arbalester''' - You get Tank Hunter and if you don't move, you also get Skyfire. Fucking murder with the proper setup. Is Golden on when parked next to a Preceptor to gain interceptor. *'''Scion Implacable''' - Get +1 to all building damage and can re-roll stomps. It also gains a 5+ invul against melta bombs and granades, but it can never sweep.
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