Editing
Warhammer 40,000: Kill Team (HoR)/Tactics/Eldar(7E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Warlocks Only=== *'''Spirit Stones of Windfall''': A potentially lethal tool. Each Assault Phase, you roll d6, the result becomes your AP value for your melee weapon. When you have luck on your side, this can become the godkiller. *'''Runes of Witnessing''': Same as before, these allow a Warlock to re-roll a failed Psychic Test. *'''Runes of Warding''': Similar to before, this lets a Warlock gain a 2+ bonus on their Deny test once. Useful against units with a clutch unit like Prescience on Centurions or Hammerhand. *'''Spirit Stones of Dampening''': A tool that should have been in the basic codex, these give your Warlock an analog to the Psychic Hoods the Imperium has, letting them deny for their allies. *'''Spirit Stones of the Warp''': These are your basic teleporter; move 2d6" in any direction, can't assault afterward.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information