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==Army Special Rules== *'''Garland Warfare:''' ''Amazons have a culture that relies heavily on capturing defeated enemies for sacrifice''. All models with this rule may re-roll the distance they pursue a broken enemy from combat. It does not help you win as you still have to break the enemy first but help remove a problem unit before they get a chance to rally. **Also note that, because your cavalry has Garland Warfare when pursuing, they have a rerollable 3D6. Very likely to slaughter them. *'''Guerrilla Tactics:''' One of the only factions to knows how to tactilely retreat, not even wood elves have mastered this tactic. If neither side breaks in combat, you can Retreat instead of combat reforms (must still pass a Ld test if you lost that round). Enemies can't Pursue, fleeing through your doodets don't cause panic, Auto-rally next Compulsory Movement Phase (get to reface when you do so), and then can shoot with a move penalty. **Another way caught Skirmishers run from fights. As a barely armored human faction, you're not dominating most matchups. Most units have Ranged weapons which you can use next turn. If used on the opponent's turn, have a holding unit with spears disengage so the shooting units can hit the target your next turn, and the holding unit can body check them and also shoot if they have guns. In addition to the above, almost every Amazon army unit has the Forest Strider rule.
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