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==Special rules== '''Zealotry:''' This lets your units add their Combat Resolution scores to their unit strength when determining how steadfast they are( If their Unit Strength is greater than 10 and the enemy's Strength has at least one full rank and is not disrupted, they can use their normal Ld when losing combat). They also roll 3d6 for break tests on the first round of combat. *Combined together makes the humans of Araby good at tarpiting in the first combat round, as Zealotry lowers the chance of units fleeing from melee, particularly when they lose by hairs. This buys you more time for Fast calvery to position themselves despite arabians not remarkably tough being humans.
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