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==Equipment== *'''Fur Cloak:''' get the equivalent of a Lion Cloak, a natural armour (6+) against missile attacks. Additional protection to get your nacked madmen to the target. ===Sagas=== Additional options for Kings and Jarls to spend magic items allowance on. Like magic items, no repeats. *'''Saga of the Fearless Leader:''' 35pts. Roll 3d6 discards the highest on character and unit Leadership tests. *'''Saga of the Ever-Vigilant:''' 30pts. Model on foot with a shield only. gets parry(6+) for 5++ parry and -1 to hit. *'''Saga of the Relentless Warrior:''' 30pts. +1 attack for every enemy in base contact (max of +3). *'''Saga of the Shining Hero:''' 25pts. gain 6" Inspiring Presence or 12" if the General *'''Saga of the Beastslayer:''' 20pts. gains Immunity (Terror) and gains +1 To Hit and To Wound when fighting Warbeasts, Monstrous Beasts, or Monsters in close combat. *'''Saga of the Eternal Warrior:''' 20pts. if reduced to 0 wounds, on a 4+, the character regains 1 wound, except against Killing blow and other instant kill attacks. *'''Saga of the Glorious Hunter:''' 15pts. Model on foot only. gain the Witch Hunter ability to single out an enemy model and reroll re-roll all failed To Hit and To Wound rolls against it. ===Artefacts of the Gods=== *'''The Crusher:''' 60pts. Not [[thor|Mjolnir]]. A giant-slaying Multiple Wounds (D6), Lighting attack Great Weapon. Something for monster hunting and obliterating enemies in a dual. *''', The Swaying Spear:''' 55pts. Not [[Odin|Gungnir]]. A Spear + Javelin that always hits on 2+ and with Heroic Killing Blow. Another Monster/Hero killing weapon that leaves 15 points for your king to spend on protection. *'''Tyrfang:''' 40pts. a +1 to hit Sword that ignores armour and Regen but damages the wielder if he doesn't make a kill in combat. keep in mind Most opponents will try to challenge him in a dual so the sword will finish him. *'''Armour of Beowulf:''' 50pts. Medium armour with Regeneration(4+) and +1 wound. *'''Shield of Svalinn:''' 30pts. Each time the bear makes a successful armour or ward save, the aggressor model's unit will get defanged until the end of the next turn with -1 WS and A. Pairs well with other protections. *'''The Leaming Torc:''' 40pts. +1 Ld, and all enemies in B2B must pass a Ld test at the start of combat or else be unable to attack and attacks auto hit against them. *'''Bone of Ulir:''' 10pts. at the start of each of your Magic phases, your wizard can get one random spell from any available lore. Very flexible, but you may not get the spell you need or properly make the most out of it. *'''Girdle of Might:''' 55pts. 2xStrangth, a Jarl with 10S!!!! *'''The Hollering Horn:''' 50pts. Once per turn, at the start of your turn, all friendly units within 12" can Random Move(D6) towards the nearest foe, and enemies take panic tests. *'''Raven Banner:''' 60pts. Banner gives Fear and friendlies within 12" get Immunity (Fear/Panic).
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