Editing
Warmachine/Tactics/Cryx
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Warjacks=== ====Bonejacks (Light Warjacks)==== Some fantastic options here, primarily in the regions of mobility and cheap arc nodes. Also, mobility and cheap arc nodes. Did we mention mobility and cheap arc nodes? Yes? Good, because we definitely have mobility and cheap arc nodes. *'''Deathripper:''' Your arc node of choice. Dirt cheap, fast. It's reasonably effective in melee, but you aren't taking it for that. You take Deathrippers to get your spells where you need them to be, and if it's in melee, it's not channeling for you, so why the hell is it there? *'''Defiler:''' A more expensive Deathripper outfitted with a spray cannon that inflicts Corrosion. You may wonder if that's worth one more point than a Deathripper, but you also probably wonder if that cute girl you saw likes war games (hint: it isn't, and she doesn't). Stick with the Deathripper. You have better ways to kill infantry; these guys exist for arc nodes, and arc nodes alone. *'''Helldiver:''' One of the faction's best 'jacks. The Helldiver has a solid statline and is one of Cryx's best options for board control. It is ''much'' faster than its low SPD would imply, and much more durable than you'd think. This is because its signature ability, Burrow, is basically a free 3" of movement in any direction and makes it immune to attack for a turn. This lets it control much more space and cover much more ground than most people expect, and makes it a serious threat despite its middling melee capability. More than one game has been ended due to a careless player leaving their 'caster open to a Helldiver charge from an unexpected angle, and even if your opponent is paying attention, they have to dedicate a large amount of resources to dealing with the threat. *'''Nightwretch:''' A ranged Deathripper. Somewhat useful in the right situation, but most of the time you want to keep your arc nodes mobile, which means running, and running means not shooting, and having a gun in place of a melee weapon means you're more vulnerable to getting tarpitted. *'''Ripjaw:''' Yet another cheap arc node based on the Deathripper chassis. This one comes with the ability to do at least ''some'' damage to high-ARM targets due to Armor Piercing and the ability to stop a target from moving for a turn. Not bad, but exercise caution in doing this, as it leaves your valuable arc node vulnerable. Definitely worth looking at, though. *'''Scavenger:''' Light, speedy flying bonejack that is ''meant'' as a finisher for pesky units that just didn't die when you wanted them to, as it gets a bonus die on damage rolls against wounded targets and can run away after it kills something. It ends up being of debatable use, though, because rather than spending points on something that is only useful when something is already near death, you could spend points on something that is able to hurt things even if they're healthy. *'''Stalker:''' Cryx's trademark assassination 'jack. Pathfinder, Stealth, can be allocated focus points at twice the normal distance, ignores magical increases to DEF and ARM, cuts right through any ARM boosts warcasters get from camping focus, removes healing, negates Tough. Basically, murders things. It's awesome. Definitely worth looking at if you're planning to run the assassination game (which you probably should be). ====Helljacks (Heavy Warjacks)==== Cryx's weakest point is its heavy warjacks. Its infantry is simply too good, thus making the opportunity cost too high for most heavy warjacks; the points would be better spent on Moar Baenz. It's also worth noting that while helljacks tend to be fast, they suffer from extreme fragility, which makes their point costs a large risk - your most expensive 'jack might explode without ever getting to do anything. Unless you're ''seriously'' looking to run some helljacks for shits and giggles, even the options noted here as being good are really not worth much consideration. Even if they're ''good'', Cryx has other options that are ''better''. If you REALLY want to run jacks, just play Mortenebra. *'''Corruptor:''' A multipurpose 'jack with access to both melee and ranged murder options - or, at least, that's the idea. Unfortunately, it's plainly shit and costs way too much for what it (doesn't) do. Ignore this. *'''Desecrator:''' Remember what you just heard about the Corruptor? The Desecrator is what a functional Corruptor looks like. It has excellent options for both ranged and melee combat, and can put in work against both infantry and 'jacks. It'll require some buffs if you want it to reliably connect, but it's steady, reliable, and can dish out some serious hurt if properly supported. Also works well with Banes, because it gets free focus just from being near them - and since Cryx loves Banes already, that's pretty awesome. *'''Harrower:''' Expensive, but it'll absolutely devour any infantry that it comes into contact with. It's also quite focus-efficient due to eating the aforementioned infantry's souls. Synergizes incredibly well with Mortenebra. You'll almost never see one without the other. *'''Leviathan:''' Basically a gun platform for a rapid-fire, long-range needle cannon, so that's pretty ballin'. Deals more damage the larger the unlucky victim is, so it can eat through warjacks if you're willing to shell out the focus points to buy all of its attacks - but that's really the issue, since this makes it incredibly focus-hungry in a faction that generally has so many better options to spend its focus on. *'''Reaper:''' Harpoon gun in one hand, giant spike in the other. Whatever the Reaper hits with its harpoon is probably dead, since even if it survives the puncturing that follows, it's been dragged out of position and is now prime charge fodder. Unfortunately, rather focus-hungry. *'''Seether:''' A melee beatstick that will seriously mess up anything that it manages to close the gap to. It hits hard and doesn't require much focus, since it charges for free and gets one focus point out of nowhere every turn, making it one of Cryx's most efficient 'jacks. On the other hand, it's ''incredibly'' expensive and made of glass. *'''Slayer:''' You basic heavy beatstick. The Seether is essentially one of these with a couple of special rules added on, so almost everything said there applies here. It's fast and hard to hit (for a heavy), hits decently hard while packing three melee weapons, and has decent MAT. Compared to heavies of other factions, however, it's pretty fragile, and it doesn't come with the Seether's focus-efficiency. Much cheaper, though. ====Character Warjacks==== *'''Cankerworm:''' Generally considered one of Cryx's most flexible and universally useful 'jack options. Mobile, survivable, hits much harder than you might expect, can snag any awesome weaponry that your opponent's 'jacks wanted to use against you and turn it against them. Especially good with Gaspy, but more than usable for any Cryxian 'caster. It requires support to work, though, as it's more of an opportunist, diving in to clinch the assist, than a frontliner. *'''Deathjack:''' Everyone knows Deathjack. Women want him. Men want him. Cryx players want him. Other factions fear him. He's by far the most expensive 'jack a Cryx player can field, but god ''damn'' if he doesn't put in the work to make it worth every point. In essence, he's a Slayer on steroids . He lacks ranged options, but hits like a fucking truck in melee. Anything he closes with ''will'' die. On top of this, he's more durable than most helljacks, while just as fast, both in terms of statline and in terms of special rules; he has Cull Soul like a Cryx caster and can spend Soul Tokens to heal himself. Or he can turn them into focus. And he generates focus for free on top of that. And it can cast spells from your warcaster's spell list, though nothing that targets the caster or control area, but you have more than enough spells that don't fall under that. Absolutely brutal. Do not expect to keep any friends you once thought you had if you field this monster. *'''Erebus:''' Scaverous' personal Slayer. Much more durable than the standard, generates soul tokens for Scaverous, comes with Overtake to chew through infantry. *'''Malice:''' A Reaper variant with a better harpoon and a bit more durability. Also harvests souls, which it can spend either as focus or in an attempt to take over the cortex of an opposing warjack, letting you move it and smack somebody. Neat. *'''Nightmare:''' An upgraded Slayer with an Affinity for Deneghra. Still fragile, but brings along the ability to go Incorporeal by spending focus, and gains Stealth while in Denny's control area for a bit of added survivability. Thanks to Incorporeal, it can simply walk out of any unfavorable combat, and it also comes with the ability to declare one unit as its Prey at the beginning of the game, making it even more threatening against them. A monstrous beatstick that a lot of players will think twice about before engaging. ====Colossals==== *'''Kraken:''' RELEASE IT FOR MASSIVE DAMAGE. A giant crabjack with fantastic options in both ranged and melee combat. This thing will chew through whatever it engages pretty damn quick, and is especially dangerous with Mortenebra. Like all Colossals, it's fucking expensive, but it's well worth the points if you want to go that way. The main issue with it in actual competitive settings is that it isn't Banes instead.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information