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Warmachine/Tactics/Differences between Warmachine and 40k
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===Activation=== In Warhammer, all units activate in phases: everyone in the army moves, then everyone in the army shoots, and so on. In Warmahordes, each unit (or individual model, for those outside of units) takes its full activation individually. For instance, if the player chooses to first activate a warjack, that warjack will take its movement and then its action, fulfilling all of its special rules before completing its turn. If a unit of 10 models is activated, all 10 models will move together, and then all 10 models will take their actions together, completing their turns. This means that the order in which models are activated generally makes a much larger difference than it does in 40k. Units in Warmahordes also possess much more freedom of movement than their Warhammer counterparts. Warhammer unit members must remain within 2" of a buddy at all times, but Warmahordes unit members only have to stay within a certain distance of their ranking officer. Other than that, they're free to spread out as much as they want, which allows for a much greater variety of unit formations. Finally, in the absence of special rules, models may only make attacks in their own turn in Warmahordes, as opposed to 40k where all engaged models make attacks in melee combat.
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