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== TIE Advanced 1x/2x== [[File:TIE Advanced 1x Art.jpg|thumb|200px|"I have you now..."]] The Empire was constantly attempting to replace the TIE/ln fighter, mostly through the TIE Advanced project which pioneered tech used to create almost every TIE variant although no Advanced ever made it out of the prototype phase. The 1x is actually the second model of the fighter, with the very first incarnation simply called the v1. The 1x is Darth Vader's personal fighter, which he basically refused to give up after the Battle of Yavin. Juno Eclipse also piloted one before him despite the fact it was first created as a project to replace his old Jedi fighter. Despite its success the Imperial Navy refused to make more than a small number of elite Squadrons worth so they could make more Star Destroyers for the Rebels to blow up. The 2x was visually similar, better than the TIE/ln but cheaper than the 1x and is most likely the model that any Advanced model you put on the tabletop that doesn't have the 1x title is (since the other models are significantly different-looking and would require a totally different mini). *Advanced Targeting Computer is built-in. When shooting an enemy you've locked, you get an extra attack die and turn a hit into a crit. The sensor slot is clearly meant to have Fire Control Systems. *The Advanced has shields, missile capabilities, and swaps the evade action for target lock, although it's a big step in cost above the standard TIE. <gallery> Image:TIE Advanced 1x Mini.jpg Image:TIE Advanced 1x Cockpit.jpg|It's not clear if the Advanced cockpit is as unsafe without a suit as the other TIE models, although Vader managed to survive for quite awhile when stranded after the destruction of the Death Star. Image:Juno Eclipse.jpg|Juno Eclipse. </gallery> ===Pilots=== *'''Tempest Squadron Pilot:''' Simple generic. *'''Storm Squadron Ace:''' [[Stormtrooper| A super-elite group of pilots, not only given the Advanced but also upgraded versions.]] A notch above Tempest in Initiative and cost, but also has a Talent slot. *'''Zertik Strom''': A [[Deal with it|pitiless]] [[Serious Business|administrator]]. Commanded a Star Destroyer, plotted to bring a very popular casino space station under Imperial control. Killed by the station's owner after his plot was made public and he failed to capture the main cast of the Star Wars movies. Can spend a Target Lock he has on a ship to flip one of its damage cards face up and resolve the Crit. Combine with Seyn Marana for some hilarious results. *'''Ved Foslo''': An arrogant bag of douche and total Chad. He was roommates with Thane Kyrell and made improvements to TIE laser cannons. He has cannibalized Juno Eclipse's ability from 1E, allowing him to increase or decrease the speed of his revealed maneuver by one point. This gives a pretty insane level of flexibility which he can exploit to steal yo girl. *'''Maarek Stele''': Protagonist of the old TIE Fighter video games. Notable because in all of his EU stories, he never "converted" to the Rebel cause, instead working with Imperial Remnants well into the New Republic era. Rough punk who got sucked into the Imperial Navy by Palpatine's charisma and turned out to be the best damned TIE pilot the Empire ever had. [[Fluff|Also Force-sensitive]], for some reason. When he deals a Crit, you can draw three and pick which one you give. Once considered the most worthless pilot in the game, which is no longer true thanks to later expansions. (fans of TIE Fighter rejoice!) Give him Fire Control System and Predator to pile on the guaranteed crits so you can drink those delicious tears. In Epic, he is the man to designate Dreadnought Hunter. *'''Darth Vader:''' A man who fell in love with an angel and really doesn't like sand. He has max Initiative and a whopping 3 Force points, which he can spend to perform additional actions. Sadly, he can no longer take Squad Leader to pass those actions around, but Brilliant Evasion is a pretty lulzy upgrade for him to take, since he will basically never be in anybody's bullseye arc. **Darth Vader is also a Crew upgrade that can spend his Force point before the shooting starts to pick an enemy ship in his firing arc closer than range 3 and damage them unless they remove a green token. This was so widely used and abused on the TIE Phantom that FFG [[Nerf|replaced its crew slot with a basically worthless gunner slot]]. The only real options left are Lambda, TIE Reaper, and Decimator. **Fielding Darth Vader in either capacity allows you to use 0-0-0 and BT-1, who are normally Scum only. Just stick all three on a Decimator. *'''Darth Vader (BoY):''' The standout star of the ''Battle of Yavin Scenario Pack'' for the Empire. This cheaper, standardized version of Vader combines a more flexible version of his TIE Defender ability with a host of upgrades that (at the time of this writing) wouldn't fit on his vanilla variant. Afterburners and Shield Upgrade are fantastic, while Hate and Marksmanship are nice to have but not necessarily game breaking.
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