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==BTL-S3/BTL-A4 Y-Wing Starfighter== [[File:Y-Wing Mov.jpg|thumb|200px|right]] Produced during the lead-up to the Clone Wars, and used for a good century by almost literally everyone except the Empire. Called "wishbones", they are heavily armed and armored in order to get through a dogfight and deliver their payload before joining the engagement on behalf of their allies. It was especially notable for being equipped with Ion-based weaponry, making fighting one without eliminating their escort a risky endeavor. The fighter was full of design flaws and was very expensive and labor-extensive to maintain, with entire sections of the ship hull needing to be replaced between battles for maximum efficiency. Technically it isn't a real bomber in the sense that it carries bombs; instead it shoots torpedoes, because space is an ocean in Star Wars. The variety you field in this game is the BTL-A4 model which is a two-man fighter with the rear pilot as turret gunner. The Rebels' bomber and the workhorse of the Rebel fleet, it has one bomb slot and one torp slot. It's slower than the X-Wing with a firepower of 2 and has below average agility at 1, but gets 2 shields and a much stronger Hull at 6. It can also equip Astromechs, and it can use Turrets. *In fact, in order to make them useful, it better have an Ion Turret on it. *Veteran Turret Gunner and Skilled Bombardier are both strong candidates for filling the Gunner slot, depending on what you want the ship to focus on. *Has red barrel roll action, can be mitigated with Expert Handling. *Can reload spent munitions for a stress and disabled weapons *A Y-Wing with Hull Upgrade is very annoying to fight against. *''Battle of Yavin Scenario Pack'' and ''Hotshots & Aces II'' introduce the remaining members of Gold Squadron to the pilot roster, though only "Pops" Krail gets to exist outside of a standardized loadout card. <gallery> Image:Y-Wing Mini.png Image:Y-Wing Specs.jpg Image:Y-Wing Pilot.jpg|Like X-Wings, Y-Wings are pretty pilot-friendly, provided you "Stay on target." Image:HortonSalm.jpg|Horton Salm </gallery> ===Pilots=== *'''Gray Squadron Bomber:''' Base Y-Wing pilot. Take these if you want cheap and tanky ion turrets on the field. *'''Gold Squadron Veteran:''' Same as the Gray but higher initiative and Talent slot. *'''Dex Tiree:''' (''BoY'') Gold 2, Initiative 2, likes letting his squad know when the guns stop. Dex comes with the typical upgrades for a Y-Wing. A Dorsal Turret, Adv. Torpedoes, Hope, and an R4. He gets an extra defense die when at Range 0-1 of a friendly, which would make his early death in the trench odd, but it ''was'' Vader on his tail after all. *'''Evaan Verlaine:''' Survivor of Alderaan and waifu to /swg/. Also retconned over Keyan Farlander as the pilot of the Y-Wing seen leaving the Death Star at Yavin. She served as a bodyguard to Leia Organa in the limited-run ''Princess Leia'' comic, which is reflected in her pilot ability to buff a friendly ship's agility. *'''"Hol Okand:''' (''BoY'') The last of the on-screen Y-Wing pilots from ''A New Hope'' (and only seen putting his helmet on before takeoff), he's the dedicated torpedo truck of the Rebellion. Sporting a Dorsal Turret, Hope, Adv. Torpedoes, and a Precise Astromech. Hol can recover a charge on any one of his upgrades during the system phase if there are no enemies at Range 1-2. This of course means you should be getting as many torpedo shots off as humanly possible with him. *'''"Pops" Krail:''' (''H&A2'') Served as Gold Five in the Battle of Yavin, was informally [[Alpha Legion|promoted to Gold Leader after Dutch Vander's death]], but ended up being the [[TPK|last casualty of his squad]] minutes later. An Initiative 3 Ace who grants free Focus actions to Range 0-1 allies after he performs a white maneuver, making him the only Y-Wing pilot to not relish having an R4 Astromech. *'''"Pops" Krail:''' (''BoY'') Pops's standardized loadout is an entirely different kind of Y-Wing to his regular version. "Yavin Pops" is a dedicated Int 4 turret fighter, with an Ion Cannon Turret and the ability to reroll two turret dice. His upgrades are rounded out by Adv. Torps, Hope, and an R4. *'''"Dutch" Vander:''' Gold Leader from ''A New Hope''. When he acquires a target lock on someone else at range 1-3 can also get one on the same target. R3's bonus target lock does not let you do this twice in a round. *'''"Dutch" Vander:''' (''BoY'') The Yavin standardized version of Dutch gets a hefty batch of upgrades in exchange for a less useful ability. Dutch gives a lock to a friendly after spending his own lock during an attack. Whether or not this is worth the kitted out upgrade suite is up to you. *'''Norra Wexley:''' Norra flew a Y-Wing at Endor and is mother of "Snap" Wexley, a T-70 pilot. She also is one of many dull characters to appear in the ''Aftermath'' trilogy of books. In X-Wing she's actually useful. [[Choppy|When defending, she adds an automatic evade result to whatever she rolls if she's close to an enemy]]. Very frustrating to the shooter. *'''Horton Salm:''' EU Y-Wing Ace and Rebel General. Can reroll 1 attack die for each friendly ship at Range 0-1 of his target. Syncs nicely with the extra attack granted by Veteran Turret Gunner.
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