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Quest:Blatant Fetish Quest
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===Magic Items=== Magic items are objects which actively change and manipulate magic. <span style="color:#0000ff">Magic items can be detected through the proper use of sorcery because of the changes they cause in the ambient magical energy. In this respect foci differ form true magic items because foci do nor alter ambient magic</span> they are only tools for aiding magic cast through them just like mundane foci. <br> To make a magic item a mage first needs a physical object to tie the magic to. Then the mage also needs some way to power the item. Many magic items have some form of controls. All magic items need to be imbued with their desired effects.<br> Mechanically every of magic item constructions involves using alchemy to alter the magical nature of the object <span style="color:#0000ff">except, possibly the power supply</span>. To add an effect that is not strictly alchemy based requires a role against the lowest of alchemy and the other schools being used in that casting during construction. <br> ====Power==== There are generally 4 ways to power a magic item. First you manually charge it with sorcery(this is only good or short time or a few uses before needing to be recharged manually). <span style="color:#FFA500">Second you use sorcery and or conjuration(if the user is a spirit) to draw power from the wielder(this is difficult to do safely and effectively and drains the user)</span>. Third use sorcery to draw ambient energy from the surroundings to power the item(this option is normally only useful for low power or intermittent applications as there is only a small amount of energy hitting the object for it to absorb, <span style="color:#FF0000">large energy batteries are more difficult and make intermittent large operations possible but unwildly</span>. Forth use conjuration to bind a spirit as a power source in a prepared binding(This is the most common option. It allows for automatic recharge if the source is relatively large compared to the draw, high power output, large minimum energy reserves compared to other options, theoretically astronomical power reserves and draw form large spirits or many smaller spirits, easy replacement power for small operations and easy stopgaps for all but the very largest. drawbacks include a vulnerability to being messed with via conjuration, and possible revolt or revenge from the spirit used or its alleys this is most notable with powerful or unstable spirits. <br> ====Control==== There are many ways to control a magic item. The most basic and simple is for the object to always run when it has power <span style="color:#0000ff">this method requires no extra design or construction work for the controls</span>(this option obviously lacks finesse but is a good choice for things you always want on like wards and mind shields. If your system has a high energy requirement and a small power source you can also let the item turn off natural when the spirit powering the item dissipates. All Lotus augmentation uses this method and the creators own chi for power. <br> It is possible to make a magic item that is controlled by building in a sensor and linking it to the other functions. The sensor is a specialized simple detection spell that reacts to some obvious condition to activate the item or control area/intensity in line with the strength or weakness it picks up. Such sensors are not capable of intelligent assessments without a control elemental so they could detect the color blue on there own but not a blue shirt. <br> It is also possible to add manual controls using just alchemy any other school of magic can also be used in mechanical controls if the mechanical control indirectly controls the object through an imbedded, possibly dedicated, sensor control mechanism. Examples are sorcery which sensing an electrical circuit closing. A conjuration sensor to sens a distortion on the shape of the object or changing proximity to the power elemental. Even enchantment to detect living touch. <br> A magic item may also be controlled by the thoughts of its user. To do this the mage must built in an enchantment to read the thoughts of the user and then translate those into direct commands for the item. Then all the user has to do is think the right thoughts at the item and it works. This option also allows a magic item to feed information to the user <span style="color:#FFA500">but mind shields can interfere with that</span>. <br> <span style="color:#FFA500">A magic item can also passively aid its user or act as a mundane tool this needing no controls. Like a magic sword aiming itself for its users opponents. Or a tool allowing you to lift more with telekinesis.</span> <br> If your magic item requires intelligence the only practical option is to bind a spirit to it for the purpose of operating the item. <span style="color:#FFA500">This spirit can also be used to power the item but that is not required.</span> To do this you need to bind the spirit to the form of the item. Conjuration, enchantment and or diplomacy must also be used to teach the spirit how the crafter desired the item to function and for the spirit to follow those plans. The spirit can then be integrated in such a way that it has control of the items functions and sensors much like mental controls.<span style="color:#FFA500"> There is very little if any difference between an immobile construct and a spirit controlled magic item.</span> <br> It is also possible to make a magic item the intentional inert and has no controls. there are several reasons you may do this. First this is a potential way to shut down a malfunctioning or currently undesirable item without destroying it, so that it may be salvaged later. Another reason to do this is to make a trap magic item that appears to do one thing but when someone tries to force it to operate it has an unexpected effect. Also the item may just not have its controls yet. <br> <span style="color:#FFA500">It is possible to use magic to alter an existing item and attempt to control or alter its function on the fly. Powering an item manually with sorcery is one of the most common examples of this. The same idea can be used to hijack a magic item and make it preform without the use of its normal controls (this works like a normal spell or crafting attempt depending on the intended permanency of the change).</span> <br> ====Effect==== In many ways a magic item is like a precast spell
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