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Warhammer 40,000/7th Edition Tactics/Inquisition
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===Xeno-tastic Grenade Jugglers=== An Ordo Xenos Inquisitor with Rad Grenades and Psychotroke Grenades will cost you 55 points. Make him an ML1 Psyker, take Sanctic and pray you roll Hammerhand (or just use the Codex: Inquisition version (though this only gives you +1S instead of +2)), and stick him with a unit that doesn't have any grenades. Awesome ensues. For example, consider the following. Imagine you had a unit of 5 Assault Terminators with Lightning Claws charging a Hive Tyrant/Monstrous Creature through Difficult Terrain. Normally, you wouldn't do this derptarded tactic because you'd be: *attacking last (so you'd die) *hitting on 4's (so you'd miss) *wounding on 6's (true you'd be re-rolling, but no thanks). Just by sticking our grenade happy Xenos Inquisitor in there, suddenly you're: *attacking first (Frag Grenades to ignore initiative penalty, Psyk-out grenades drop the Tyrant to I1) *possibly hitting on 3's, or even auto-hitting (Psychotroke Grenades) *wounding on 5's, (Rad grenades) or 3's if you cast Hammerhand. Suddenly you've got a much greater chance of surviving. Alternatively, Rad Grenades + Hammerhand and a Space Marine with a Thunder Hammer = Instant Death to anything T:5 or lower. *Rad Grenades get even more evil when you combine then with Skitarii Vanguard (either Dominus Maniple or Skitarii Maniple) -2 Toughness will hurt almost anything, especially with Pater Radium. **Even better when you use a swarm of Xenos Inquisitors individually, as the wording on rad grenades is that they ''stack''.
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