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====[[T'au|T'au Sept]]==== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |[[File:Tau Empire Flag.jpg|Border|75px|left]] | In the grim darkness of the far future, the T'au'va burns bright <br> Thematically, the T'au sept demonstrates the T'au beliefs to the fullest. From the political ideals of T'au to their tactics, the T'au sept is the singular source for everything regarded as properly T'au. Having a great concentration on Ranged warfare and ways to make sure things keep far away, they are the building block of which every other sept in the T'au Empire is built, and have spawned many great heroes over the course of hundreds of years. <br> On the tabletop, they play like the classic gunline, blasting anything they see to pieces, and anything that tries to get close will very soon find that charging basically is a second shooting phase for you. You won't be moving much, and that's ok, because that is where your true beauty shines. <br> |} <div class="mw-collapsible-content"> * '''Sept Tenets – Coordinated Fire Arcs:''' Any unit with this tenet that fires Overwatch within 6" of another {{W40Kkeyword|Tau}} unit or triggers For The Greater Good hits on a 5+ rather than a 6+, ignoring Ballistic Skill or any modifiers. Makes charging Tau gunlines an even more daunting prospect. ** to be clear, this could easily be the best sept trait but is highly dependent on your opponent. An assault-heavy army will hate you even more than they already do, while against another gunline you may as well not have a tenet. Though sept is not just tenets, it also has unique units, relics, and strategems, and Tau sept gets jackpot in all three. * '''Warlord Trait - Strength of Belief''': Roll a D6 for each Mortal Wound inflicted on Warlord; on a 5+ it is ignored. Longstrike has this. * '''Relic - Vectored Maneuvering Thrusters''': Battlesuit only. The User can move 6″ after shooting. Move-shoot-move, how we have missed you. Same as Dal'yth Sept stratagem, only now you don't need to pay CP for it and it's only on 1 model. * '''Stratagem - Focused Fire (3 CP)''': When a unit with the {{W40Kkeyword|T'au Sept}} keyword inflicts an unsaved wound on an enemy in the shooting phase, add +1 to wound for all other shooting attacks made against that enemy by anyone who shares the same Sept. Don't you just love being able to wound Knights on a 4+ with only basic infantry? =====Units===== *[[Aun'Va|'''Aun'va:''']] Dead, but apparently that doesn't stop him from spreading the good word. Nearby units can use his Leadership, and as long as he is "alive" any friendly Tau units can re-roll any morale tests, regardless of distance. AP also works inversely on him when shot thanks to '''Paradox of Duality''', making him very resistant to character killer weapons. It also gets to provide two buffs per turn, instead of one. Definitely an auto take in any team game with multiple Tau players. The space pope also brings two super cheap cannon fodder bodyguards with alright melee ability and 2 wounds each, great for the laughable 5 points you pay for each of them. *[[Shadowsun|'''Commander Shadowsun:''']] Ever wished your Stealth Suit squad could carry more Fusion Blasters? Well, now they can. Everyone's favorite Tau waifu comes with a pair (of [[Schlicktau|''fusion blasters'']]), and your other Stealth Suits love her so much they'll even take a bullet for her on a 2+. She can also bring along a Command Link Drone, which lets you give one {{W40kKeyword|TAU EMPIRE}} unit rerolls on 1's to hit in a shooting phase as long as it stays close to Shadowsun, and two upgraded MV52 shield drones for ablative wounds with a tasty 3++ rather than the usual 4++. May perform an additional ''''Kauyon'''' per game. ** With chapter approved she dropped 57 points to 110 points, while she still takes up the commander "slot" for that detachment with the point decrease her ability to declare ''''Kauyon'''' twice per game becomes more valuable especially for gunline armies. Place her in the center of your castle and don't forget to use Command and Control Node. ** She got a new battlesuit in The Greater Good, and consequently has modified rules. She can now take one of two different types of fusion blasters. The high-energy fusion blaster is the type you know and love, best suited for busting tanks; the dispersed mode has slightly shorter range and strength and only does d3 damage, but the extra shot it fires makes it a bit more useful for taking on multiple MEQs at once (it retains the melta effect too). Her shield drones have been replaced with a single Advanced Guardian Drone that gives models within 3" a <s>4+ invulnerable save and</s> FnP 6+, and her Supreme Commander rule allows her to be used in any {{W40Kkeyword|Sept}} (although only {{W40Kkeyword|T'au}} actually lets her benefit from the Sept Tenet). ** Although she can be used in any {{W40Kkeyword|Sept}} army now, only {{W40kKeyword|Tau Sept}} units can benefit from her '''Kauyon''' and '''Mont'ka'''. As for her guardian drone, it grants a FNP6+ to any model inside the 3" bubble. Her drone abilities are the only one she has working in multiple {{W40Kkeyword|Sept}} armies. Strangely, the guardian drone grants its FNP to any model, meaning its the only way to have a FNP on a Stormsurge, or other vehicles, for a small improvement in survivability. Saviour Protocols also is tied to {{W40Kkeyword|Sept}}, so if she isn’t used with T’au, she can’t be protected by drones. *[[El'Myamoto_(Sub-commander_Darkstrider)|'''Darkstrider:''']] Now buffs a nearby {{W40kKeyword|Tau Sept}} infantry unit, giving them +1 to wound rolls against a single enemy unit that Darkstrider can see, and also allows nearby {{W40kKeyword|Tau Sept}} infantry to Fall Back and shoot as if they had {{W40kKeyword|FLY}}. And as an added bonus, he brings along a Markerlight and a tasty BS2+! An excellent choice to accompany a unit of Breachers in a Devilfish and can be really handy in a drone port or gunrig. Even better, pair him up with a Fireblade and a few Strike Teams to get a bunch of dakka that can’t be tied up in melee! Tau Sept overwatch and Focused Fire makes this combination super cheesy. * '''Longstrike:''' No longer an upgrade to a Hammerhead, but a separate HQ unit choice and {{W40kKeyword|CHARACTER}}. Gains additional BS (down to 2+ base), '''For the Greater Good''', '''Tank Ace''' for +1 to Wound rolls vs {{W40kKeyword|MONSTER}} and {{W40kKeyword|VEHICLE}} models, and '''Fire Caste Exemplar''' which grants all {{W40kKeyword|TAU}} {{W40kKeyword|HAMMERHEAD}} units within 6" a +1 to hit in the Shooting phase (including himself, naturally). Finally, he is also wearing some fancy duds inside that tank - his '''XV02 Battlesuit''' lets him treat the number of markerlight counters on a target as one higher than it actually is, is great for only 37 extra points on top of a base Hammerhead. If you plan on running any Hammerheads, he's a must-buy. Also makes his gun drones/burst cannons (which you should ''never'' take; 8 points total to detach them for holding objectives is easily worth it)/smart missiles serious anti-vehicle and monster weapons, as they will wound any of them with T6+ on 4+ while wounding those with T5 on 3+. Also, the +1 to hit will prevent you from hurting yourself while overcharging Ion Cannons. Either weapon is viable on him, even if you do not plan to take any other Hammerheads, he is still worth some serious consideration in almost any list, he is that good. ** Longstrike only needs 1 token to fire his seeker missiles at full BS and can reach that +1 to hit that much faster, so ''strongly'' consider seeker missiles on him. ** Can now buff the Forge World Hammerheads, as everyone's keywords changed to {{W40kKeyword|HAMMERHEAD}}. ** Cannot buff Hammerheads that are not {{W40kKeyword|TAU SEPT}}, so prepare to sacrifice some fluff for crunch if you want to drink enemy tears. ** Consider paying the 6 points to upgrade the two gun drones to smart missile systems, which synergizes much better with the range of the primary gun, allow you to ignore cover bonuses, shoot stuff outside of line of sight, and are great for putting the hurt on flyers thanks to the range and Longstrike's passive abilities. ** You can make him your Warlord, but he'll be forced to take the 5+ FNP against mortal wounds trait, which isn't great on him - it's not like he was concerned about snipers anyway since his Wounds are high enough to make him a target for everything the enemy has. Instead, the best way to buff him via Warlord Trait is to strap a Warlord to his ass with the trait that provides -1AP to nearby friendlies against target enemies when they roll a 6+ to wound because it will stack with '''Tank Ace''', letting Longstrike get it on a 5+. Obviously, this is better if he takes an Ion Cannon than a Railgun, as the Railgun doesn't generally need the help against anything. ** One final note, this guy draws a lot of fire. Without an invulnerable save he doesn't have very good survivability. It's probably a good point to keep him tucked away until you get a chance to shoot since he can move and ignore the penalty due to the +1 to hit. </div> </div>
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