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Codex - Necrons Angry Robot Edition
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====TESSERACT VAULT==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Tesseract Vault | 4 | 14 | 14 | 14 | 6 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' ''Tesseract Vault'' '''Vehicle (Superheavy, Flyer)''' '''UNIT COMPOSITION:''' '''1 1 Tesseract Vault and 1 Transcendent C'tan'''...''650 pts'' '''WARGEAR:''' *'''Four tesla spheres''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Deep Strike''' *'''Behemoth's Descent:''' If a unit with this special rule scatters on top of a model or a piece of impassable terrain while deep striking, reduce the amount it scatters until it is at least 1β from enemy models and it is no longer on top of impassable terrain or models. *'''Caged God:''' Inside the Tesseract Vault is a Transcendent C'tan. This C'tan can use ranged attacks, and can be targeted and destroyed independently of the Tesseract Vault. Likewise the Tesseract Vault may be targeted and destroyed independently. While the Tesseract Vault is still operational, ignore the Transcendent C'tan's Rampaging God special rule. If the Tesseract Vault is destroyed prior to the destruction of the C`tan, ignore the Somewhat Under Control special rule. *'''Rage Against the Machine:''' At the start of every Enemy Shooting phase, while the Transcendent C'tan is alive, the Tesseract Vault (not the C'tan) takes a single S 10 AP - hit. *'''Siphon Energy:''' This model cannot suffer Catastrophic Damage while its captive C'tan is alive, once the Captive C'tan is reduced to 0 wounds while the Tesseract Vault has 0 Hull Points or when the Tesseract Vault is reduced to 0 Hull Points while the Captive C'tan has 0 Wounds remaining, resolve the Catastrophic Damage. Even after the Tesseract Vault loses it's final Hull Point it may still roll for '''It Will Not Die''' as long as the Transcendent C'tan is alive, this does not allow the Transcendent C'tan to make It Will Not Die rolls after it has been reduced to 0 Wounds. *'''Ponderous:''' A model with this rule :: - May start on the table at the start of the game even though it is a flyer :: - Can only move 6β each movement phase and cannot move flat out. :: - Does not force any unit without '''Skyfire''' firing at it to fire Snap Shots. :: - Can be targeted and hit by Blast and Template weaponry like a Skimmer.
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