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====The Warband==== Leader: Chieftain (95 gc): It has a nicer stat line than your average merc captain, with S/T 4, I 5 and WS5. Heroes: Seer (0-1, 45 gc) It has S, T and WS 4, Ld 8 and I4, but hey, that’s a spellcaster in your stock warband. They get marks automatically when hired, which defines the type of magic they can use. (Not very) Fun fact, with this guy you can port fucking nurgle’s rot as a spell picking the nurgle mark. Champions (0-2, 45 gc each) S 4, Ld 7, WS 4, These are the ones you want as bodyguard for your seer when he isn’t well equipped and more focused on casting spells. Henchmen: Marauders of Chaos (35 gc, any number) WS 4 basic trooper, noice Chaos Warhounds (15 gc, 0-5) WS/T 4!!! Chaos Spawn (180 gc, 0-1) The big guy of the group. It's good to keep it around. Or don't and use the money to get more marauders (or more hounds if kurgan) The spellcaster is a seer, who has to choose a mark (even khorne) to determine which spells casts or what does. Moving on, marks are exclusive to leaders and seers.
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