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====Armor and Shields==== Armour of Resist Element: Armour upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer has a 5+ Ward save (or +2 to his Ward Save) against that element. May be upgraded again to Armour of Elemental Negation for +15 pts, giving that same element -1 to wound against bearer. Flame/Shock/Frost Guard Robe: Unarmored Clothing upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer has a 5+ Ward save (or +2 to his Ward Save) against that element. May be upgraded again to Flame/Shock/Frost Eater Robe for +15 pts, giving that element -1 to wound against bearer. Armor of Dwindling Magic. Armor upgrade for +8 pts. Bearer has a 6+ Ward save (or +1 to his ward save) against spell damage. Armor of Might: Armor upgrade for +15 pts. Bearer has +1 S. Shield of Blocking: Shield upgrade for +5 pts. Bearer may take an Initiative test each phase that he suffers one or more wounds from a shooting attack, before rolling saves. If bearer passes, and has a hand weapon that can normally be used to parry, he may use Parry against shooting attacks this phase(even if it came from a Monstrous Creature or a model with more than twice his WS). He may not, however, Parry any shooting attack that does not roll to hit in the normal manner. Shield of Resist Element: Shield upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer gets +1 to his armour save against that element. May be upgraded again to shield of Elemental Negation for +10 pts, giving bearer Feel No Pain against that element. Shield of Dwindling Magic: Shield upgrade for +10 pts. Bearer has a 6+ Ward save (or +1 to his ward save) against spell damage. The Targe of the Bloodied: Shield, Artifact. While wielding this shield in close combat, for each 6 that bearer rolls on his armor save, he may immediately make an attack with the Targe, treating it as a basic close combat weapon. +10 pts. Helm of the Knight: Helm. Once per game, bearer may re-roll a failed armor save. +5 pts. Diadem of the Savant: Helm. Once per game, bearer may add +3 to all his rolls to cast spells this turn. +12 pts. Gauntlets of Sure Grip: Gauntlet. Bearer gets +1 WS while using a 2-handed non-spell melee weapon. +12 pts. Gauntlets of Wielding: Gauntlet. Bearer gets +1 WS while using a 1-handed non-spell melee weapon. +12 pts. Gauntlets of Archery: Gauntlet. Bearer gets +1 BS while using a non-spell ranged weapon. +20 pts. Belt of the North: Belt. Once per game, bearer may make a Feel No Pain roll, or increase an existing Feel No Pain roll to a 2+. +5 pts. Braid of Severed Tongues: The tongues of mighty beasts are cut out by warriors in a long string, through which the Thu'um is channeled. Belt. Once per game, bearer may re-roll a failed Shout test. +6 pts.
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