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====Old One Eye==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Old One Eye ('''Power Rating: 11'''). Only one of this unit may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Old One Eye || 7" || 3+ || 4+ || 7 || 7 || 9 || 5 || 7 || 3+ || 220 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Monstrous Crushing Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Crushing Claws''' || Melee || Melee || x2 || -3 || 3 || When attacking with this weapon, you must subtract 1 from the hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Monstrous Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Monstrous Scything Talons''' || Melee || Melee || User || -3 || 3 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Monstrous Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Threscher Scythe''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thresher Scythe''' || Melee || Melee || 4 || -1 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer's attacks. |}</div> </div> '''Special rules:''' <tabs> <tab name="Alpha Leader"> You can add 1 to hit rolls for friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Carnifex}} units that are within 6" of this model. </tab> <tab name="Berserk Rampage"> Each time you make a hit roll of 6+ for Old One Eye (except for thresher scythe attacks), you may immediately make 1 additional attack with the same weapon against the same unit. These additional attacks do not confer extra attacks. </tab> <tab name="Immortal Battering Ram"> When Old One Eye finishes a charge move, roll a dice; on a 4+ one enemy unit within 1" suffers D3 mortal wounds. In addition, add 1 to all hit rolls for Old One Eye in the Fight phase if it charged in the same turn. </tab> <tab name="Instinctive Behaviour"> See Army Rules - Universal </tab> <tab name="''Is it dead?''"> When Old One Eye is removed as a casualty, leave the model on the table (it counts as battlefield debris, and provides cover to model that are at least half obscured by it). At the beginning of each of your turns roll a die; on a 4+ the Old One Eye returns to play with a single wound remaining. </tab> <tab name="Regeneration"> At the beginning of your Command phase, roll a die for each wound inflicted on this model; on a 4+ that wound is restored (up to a maximum of 4). </tab> <tab name="''That only angered it!''"> Each time the Old One Eye loses a wound, it gains +1 to its Attack value (to the maximum of 10), these attacks are not lost if it recovers wounds through Regeneration or other rules and stratagems. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Enhanced Biology"> Enemy weapons attacking this model suffer a penalty of 1 to their wound rolls and Damage characteristic.</tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Old One Eye}}, {{W40kKeyword|Carnifex}} <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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