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====[[Threat Null]]==== Technocrats trapped in the Umbra during the Avatar Storm succumbed to the extreme ''[[Stasis]]'' of the Umbral machine-planet Autocthonia and were effectively transformed into Drones (flesh/spirit amalgamations) in service to the sentient Computer within Autocthonia. Threat Null is all of the negative stereotypes of conformity-enforcing soul-crushing xenocidal Technocrats. As Threat Null are the extremists of ''Stasis'', their moderate counterparts dwell among the Earth-dwelling Technocratic mages (especially the [[Sons of Ether|Society of Ether]], and to a slightly lesser extent the [[Virtual Adepts]]). Threat Null consists of four major factions: * '''Autopolitans:''' corrupt, hive-minded Iteration Xers who've become walking masses of flesh, servos, and nanomachines out to turn all humanity into obedient drones like themselves through extreme cybernetics to serve the Computer. Personality-wise, they're [[Lawful Neutral]] taken to its utmost extreme with a dash of [[Adeptus Mechanicus|Admech]] -- everyone sticks to a precise schedule, security procedures ''will'' be obeyed without question, and failure will not be tolerated. Known to be aligned with Weaver spirits, which they use to defend Autochthonia. * '''Agents:''' The New World Order, but with all their good intentions stripped away in favour of becoming perfect infiltrators who seep into, corrupt, and destroy any organization they make contact with. These guys can hijack any Technocrat's mental programming to body-jack them like their inspiration from ''The Matrix'', meaning that the Technocracy has to resort to seriously out-of-the-box tactics to fight them, like hiring Tradition Mages. They supposedly answer to a group known as the "Agency", which is presumably Threat Null's version of Control. * '''Transhumanity:''' Perverse Progenitors and too-good-looking creeps who'll offer to make you physically "perfect" like them. Unfortunately for you, they do so by stripping away your individuality (once again: hive-mind) and turning you into another transhuman through a virus. * '''Residents:''' Syndicate rogues who make themselves indispensable to various spiritual courts and then drive them to destroy one another through "bush wars" while siphoning off their magical resources for their own gain. Basically the original Syndies with their cutthroat Gordon Gekko tendencies turned to eleven and applied to the Umbra rather than the material world. * '''???:''' The Null Void Engineers are conspicuous in their absence; this might be because the stranded Void Engineers were better able to adapt to the situation through their prior experience with the Deep Umbra and were then destroyed by the others or because ''their'' twisted overexaggeration just wandered out to explore the deepest, darkest reaches of the universe after losing all interest in Earth. Fortunately, Threat Null are no exception to the "everybody hates the Nephandi" thing; part of the reason they haven't invaded in force to try to breach the Gauntlet is because they're currently waging an open war against the Deep Nephandi. On the one hand, these assholes are fighting one another rather than the nominal good guys; on the other, this is very much an ''Alien vs. Predator'' situation, where being hunted for sport isn't necessarily ''a lot'' better than being used as an incubator for little fanged penises, just marginally better.
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