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Scrollhammer: Holds of Skyrim
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====Consumables==== Consumables are available to all models which can purchase magic items. Consumables are 0-3. Scrolls can be read as many at a time as available at times where a model is casting spells with both hands. Scrolls autocast the spell written on them. Potions may be drunk once per player turn at the start of the turn. Scrolls: Scrolls are available for all spells in the army spell list except Summon/Necromancy spells. Scroll of Cast on 4+ or Lower Spell: +5 pts Scroll of Cast on 5-8+ spell: +10 pts Scroll of Cast on 9-12+ spell: +20 pts Scroll of Cast on 13-19+ spell: +30 pts Scroll of Cast on 20-25+ spell: +45 pts Scroll of Cast on 26+ or Higher spell: +60 pts Potions: The following potions are available to this army: Potion of Healing: Heals drinker on a d6 5+ on consumption. +5 pts Potion of Magicka: Replenishes 1 Power Die on consumption. May be consumed at any time. +4 pts Potion of Feather: Drinker is not encumbered by his armor this turn. +1 pts Potion of Invisibility: Drinker is Invisible this turn. +12 pts Potion of Cure Disease: Cures all Disease from caster's unit. +6 pts Potion of Dispel: Remove all ongoing magical effects from caster's unit. +10 pts Potion of Resist Element: Choose Flame/Frost/Shock when purchasing this for your army list. Grants Feel No Pain to drinker against that element this turn. +4 pts Potion of Antivenom: Grants Feel No Pain against Poisoned attacks to drinker this player turn. +4 pts Potion of Resistance: Drinker is unaffected by disease this player turn. +3 pts Philter of the Knight: Drinker may re-roll a failed armor save this player turn. +4 pts Philter of the Berserker: Drinker gains +1 WS this player turn. +4 pts Philter of True Shot: Drinker gains +1 BS this player turn. +4 pts Strong Mead: Drinker gains +1 additional Attack as part of his charge bonus, but gets -1 Ld this turn. +2 pts Ice Wraith Essence: Frost damage gets -1 to wound against drinker this turn. +4 pts
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