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===Fortitude=== Introduced in Kill-Team: Commanders. You've got 2 paths here; make it more likely you'll survive injury rolls or make it harder to get you there in the first place. Don't forget that all the Fortitude Tactics revolve around impeding injury rolls as well, and they stack with the rank boosts. If you want to be really mean, combine the Injury tree with the 'Trauma Specialist' Level 3 Medic ability to add an extra die to the injury roll pool and force the ''lowest'' result to be picked. There's very few bad options here, and it can turn almost any commander into 'The Thing That Will Not Die'. *'''Hardy Constitution (Level 1)''': Ignore wounds on a 6+. As usual, if you already have something similar you can re-roll 1s. **'''Indomitable(Level 2A)''': You can force a re-roll of an Injury roll made by an attack targeting this model once per round. ***'''Feel No Pain (Level 3AA)''': Subtract 1 for injury rolls made for this model. ***'''Unyielding Will(Level 3AB)''': You can attempt to deny a psychic power in the Psychic phase one more time than you could otherwise (even if you normally can't). **'''Hard to Kill (Level 2B)''': Halve the damage characteristic of each weapon used to attack this model (rounding up) for the duration of the attack. Note that this reduces injury dice rolled as well. ***'''True Grit (Level 3BA)''': Add 1 to this model's Toughness characteristic. ***'''Iron Constitution (Level 3BB)''': Add 1 to this model's Wounds characteristic. ====Unique Tactics==== *'''Level 1- Pain is for the Weak! (1 CP):''' Use this Tactic when an opponent makes an Injury roll of a model from your kill team that is within 3" of a friendly Fortitude specialist (use this Tactic before the Injury roll is made). Subtract 1 from all dice rolled as part of the Injury roll. *'''Level 2- It's just a Scratch (1 CP):''' Use this Tactic at the start of the Morale phase. Roll a D6 for each flesh wound that a Fortitude specialist of Level 2 or higher from your kill team has suffered. On a 5+ that flesh wound is removed. *'''Level 3- Refusal to Fall (2 CP):'''Use this Tactic when your opponent makes an Injury roll for a Fortitude specialist of Level 3 or higher from your kill team (use the Tactic before the Injury roll is made). Apply a -2 modifier to that Injury roll.
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