Editing
Unearthed Arcana
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===2019=== ====February/March==== '''[[Artificer]]:''' Finally released the updated version of the Artificer that WotC has been promising for the last two years. ====May==== '''[[Artificer]]:''' After a month-long hiatus, we got yet ''another'' version of the Artificer. Artificer Mk-4 has new subclasses, a revised spell-list incorporating spells from Xanathar's Guide, and several new infusions. ====August==== '''[[Barbarian]] & [[Monk]]:''' After two months without a peep from WotC, they finally released this UA; two new subclasses, one each for the [[Barbarian]] (the Wild Soul, which is basically the [[Wild Magic]] [[Bloodrager]] from [[Pathfinder]] 1e) and the [[Monk]] (Way of the Astral Self, which is either the Stand-user from [[Jojo's Bizarre Adventure]] or the new Siren from Borderlands 3). [[Category:Dungeons & Dragons]][[Category:Game Books]] ====September==== '''[[Sorcerer]] & [[Warlock]]:''' Not too long after the last UA is another one, with two new subclasses for the classes, as well as a new cantrip. The Sorcerer gets a [[psionics]] themed-subclass, which owes its bloodline to some manner of gribbly alien space creature, citing aboleths or mind flayers as potential origins. The Warlock meanwhile gets a reprieve on one of the on-stream subclasses with the Lurker in the Deep Patron. Based upon that which lurks in the waters, this warlock subclass gets to summon tentacles and gaping maws. '''[[Bard]] & [[Paladin]]:''' In a pretty shocking surprise, WoTC has released yet another subclass related UA, this time introducing the College of Eloquence and the Order of Heroism. Eloquence is a support/intrigue related subclass with the ability to mediate between parties despite language barriers and burn Bardic Inspiration like no one's business to heal and protect allies. Eventually, they get the ability to bounce Inspiration dice around like it's no one's business. The Heroism subclass, as it would imply, is all about being a big damn hero, pumping up your physical prowess to inhumane levels, inspiring friends and demoralizing enemies. ====October==== '''[[Cleric]], [[Druid]], and [[Wizard]]:''' Yet another slew of subclasses for the aforementioned classes. The Cleric gets the Twilight Domain, which is a frontline fighter all about using the power of Darkness to help your buddies out by giving them boosts to their initiative and giving them temporary unlimited darkvision. The Druid gets the Circle of Wildfire, which is for people who just want to watch the world burn. They get a burning buddy that is still much better than the vanilla Beastmaster Ranger's pets and as the name would imply, is all about burninating the hell out of people, while also offering a slew of support options. Finally, the Wizard gets the Onomancy Tradition, which is a call back to the [[Truenamer]], but is thankfully much less mechanically confusing and is a little bit more viable. Their gimmick is they can force someone to give up their truename through a saving throw, and once they do, they can unleash a slew of punishing effects that help the Onomancer, either by pummeling them with a bucketload of extra damage or by ending spells that are affecting the target. The only real problem with the subclass is that if you don't know someone's truename, then you have no subclass features, and if you fail to learn their truename the first time around, you are going to have to get creative if you want to get those bonuses. '''[[Fighter]], [[Ranger]], and [[Rogue]]:''' Rounding out the last of the main classes in the recent subclass barrage are the Rune Knight, Swarmkeeper, and Revived Rogue. The Rune Knight is, as the name implies, a fighter that focuses on [[Rune|Runes]] placed upon weapons to unleash various magical effects with just the slightest hint of [[The Book of Weeaboo Fightan Magic| fightan magic]]. In addition, you gain a lot of [[giant]]-like effects, including, but not limited to, temporarily making yourself bigger. The Swarmkeeper revolves around a swarm of natural spirits that take the form of bees, birds, or what have you. They gain some nature-related spells, and a swarm of spirits that can push you our enemies around when you hit them. Finally, the Revived Rogue is a rogue that has realized that they've already died once, and stole their life back from the afterlife in some manner of way. This also opens the way to make a more [[Isekai]]-style character in D&D. Being Revived grants you a lot of necrotic-flavored powers, like not needing to eat or sleep and throwing out necrotic bolts every time you use your Cunning Action that deals Sneak Attack damage. ====November==== '''Class Feature Variants:''' This UA is focused on granting new options to every already existing class. The changes are split between Enhancements and Replacements, allowing classes to swap out/beef up features they would normally gain through leveling: Basically what 3E called Alternate Class Features and [[Pathfinder]] calls Archetypes. In practice though, pretty much every class got a buff since most of the changes are Enhancements. Most of the struggling classes got the most attention from this UA. Many spell casters also got expanded spell lists, incorporating new spells into their repertoire. Notably, the Fighter section is completely dedicated to Battle Master maneuvers, giving more of them as well as making them able to be swapped out. Monks get an extra attack anytime they spend ANY amount of Ki as part of an attack, giving them more dakka! Rangers finally, finally get Hunter's Mark for free, got something to replace that godawful Natural Explorer feature, and can even bum some cantrips from the Druid as a Fighting Style. They even get a decent selection for spells that they can cast once a day for free! The Sorcerer FINALLY gets more metamagic options, as well as more features to spend those sorcery points on besides just getting more spell slots. The Warlock gets a new pact boon that lets them skill monkey a bit harder, as well as a couple of new invocations. Finally, all classes that get Fighting Styles can nab a few new ones, including one that lets you punch dudes with your fists. '''Psionics:''' 5e's second attempt at porting over that ever maligned system: [[psionics]]. Instead of shoving all of the psychic power into one clumsy and mechanically confusing class, the newest 5e take on psionics is more focused on subclasses for the Fighter, Wizard, and Rogue. The Fighter gets the [[Psychic Warrior]] subclass, which like the 3.5 version, is a mini Gish-in-a-can. Instead of flinging spells around, you instead get to throw around spell-like-powers that allow you to augment your strikes, make cover on the fly, and hurt people really bad. This culminates in the Psychic Juiggernaut capstone power, which gives you a hefty regeneration bonus and speed as a reaction. The Rogue gets the [[Soulknife]] subclass, allowing you to once again make KNIFE MIND ATTACKS. Unfortunately, like the other incarnations of the Soulknife, it also inherited many of the problems, such as the lack of scaling damage or magic item bonuses. It also burns your Bonus Action to summon the knives, which hurts like a bitch on a Rogue. Maybe one day, they will make a Soulknife worth a damn. Until then though, you should probably dig up the [[Mike Mearls]] take on the Soulknife. Finally, the Wizard gets the School of Psionics, which allows you to supercharge an object (any object) to serve as a psionic focus. They get a boatload of free spells and the ability to transform into a spooky psychic ghost that gets resistance to psychic and nonmagical physical damage. To ensure that everyone gets a little bit of purpose out of the UA, they added a couple of psionically flavored spells for use by the Wizard, Bard, Warlock, and Sorcerer.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information