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===World Eaters=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Good old Khorne Berzerkers, you know them and you love them. Or maybe you don't. Either way, World Eaters limit your tactical flexibility but make you much meaner in melee and most of your army is going to be straight up fearless. <div class="mw-collapsible-content"> ;'''Requirements''' :Your only available special character is [[Kharn|that swell guy]] (agree with your opponent about Zhufor). :No psyker scum. :Only available mark is Khorne. :Only Khornate Daemons can be taken in this army. ;'''Benefits''' :Berzerkers are troops. :Every unit that can take VotLW does so, for free. :Units with VotLW have Adamantium Will, Fearless, and Furious Charge. *'''Warlord Traits:''' **'''1 - Arch-Slaughterer:''' Warlord has the Rampage special rule. **'''2 - Slaughterborn:''' When rolling on the chaos boon table, you instead can swap the roll you made to gain +1 attack. This right here can get you pretty nasty pretty quickly, given that per Favored Scions rule you actually get two rolls instead of one, boon of mutation is just a 10 point +1 attack buy for you, and that you can never get either the [[chaos spawn|short]] or the [[daemon prince|long]] end of the stick that is Chaos Lottery up your arse. Challenge sergeants! Have more attacks that you know what to do with! **'''3 - Unrivaled Battle Lust:''' At the end of your opponent's charge sub-phase, your warlord and his unit can declare a charge as long as they are not locked in combat themselves and the nemy unit IS locked in the combat. Now this here just screams [[distraction carnifex|kill me hard]], especially when on a Juggerlord. **'''4 - Disciple of Khorne:''' Re-roll all failed to-hit and to-wound rolls in a challenge. Now this is nice. **'''5 - True Berzerker:''' While in combat, you have Eternal Warrior and Feel No Pain. Well, if you aren't always locked in combat, you're doing it wrong. **'''6 - Violent Urgency:''' Warlord and all friendly MoK units within 8" can roll 3d6 and pick the 2 highest when determining charge ranges. A Maelstrom of Gore unit with this and the talisman can reliably pull of 12 inch charges. *All in all, you can use any of these traits to your advantage, with only 1 being a "nah". *'''Artefacts of Khorne''' **'''Talisman of Burning Blood''': Bearer's unit can move 3β extra when moving, running and charging. Combine with a Maelstrom of Gore formation for a [[Awesome|guaranteed 8" charge minimum.]]. Best suited for a lord on bike or juggernaut, as it enhances those already [[Doomrider|fast fuckers]]. use on a 20 man Berzerker squad, nothing screams BLOOD FOR THE BLOOD GOD more than 80 S5 attacks on Turn 1. **'''[[Angron|GOREFATHER]]''': S+2, AP2, Armourbane, Murderous strike (sixes to wound are Instant Death), 2-handed, Unwieldy. Use this on a DP to totally steamroll monstrous creatures and the particular [[Mary Sue|special snowflake]]. **'''Crimson Killer''': Plasma pistol with Soulblaze instead of Gets Hot. Never ever worth it. Alternate take, there is no restriction so an extra attack and a plasma shot without gets hot for terminator or a prince could be nice. **'''Brass collar of Bhorghaster''': Bearer can Deny the Witch on a 4+, and if he succeeds, the psyker suffers perils. Nice to have when you really depend on it, but then you are playing against either a [[Eldar|fuckton]] of [[Grey Knights|witches]] or just one or none at all. Highly situational at best. **'''Bloodfeeder''': Unwieldy specialist power axe replaces all bearer's Attacks stat with 2d6 but can be increased as usual through charges, having another Specialist weapon, etc. Each roll of 1 (when rolling for attacks, hit, wounds or all together??? Need email to GW or FAQ) is a wound to you with no armor saves. Axe of Blind Fury's retarded cousin. (Alternate take, this means rolls of 1 when rolling for the number of attacks. This is absolutely brutal. Take on a terminator lord with a Lightning Claw and watch as (with Furious Charge and Rage) you get an average of 10 strength 6 AP2 hits on the charge with only a 2/9 chance of losing a wound. Say good-bye to any vehicle short of a Land Raider and explode your foe's special snowflake in a challenge. (If you live long enough to do so.)) **'''Berzerker's Glaive''': S+2, AP3, Daemon Weapon, Specialist Weapon, 2-handed, Epitome of Rage (bearer gains FnP & IWND but loses Independent Character rule). Sweet on a DP or Juggerlord, depending on your play-style. Very fitting if you don't want your general to [[Rip and Tear]] through the whole squad and then face down all those [[Tau|pesky]] [[Imperial Guard|guns]] all on his own. *'''Mission Objectives''' **'''1:''' 1VP for denying the witch. **'''2:''' 1VP when you kill an enemy controlling an objective marker. **'''3:''' Khorne rewards you with a VP when 3+ of your units make charge. **'''4:''' Kill a character in challenge during your turn, D3 VP if you kill the enemy Warlord that way. **'''5:''' An interesting one. If one unit from any side dies, get a VP, but you earn D3 instead if units die on both sides. And thid all must happen on your turn. **'''6:''' For each unit wiped in assault you get a VP (maximum 6). *'''World Eaters Tactics''' The World Eater rules are a Khorne-send for folks who want to play Mean, Red dudes. The Warband Core formation adds a good bit of tactical flexibility, allowing you to have maneuverability and shooting. Also, it doesn't take a particularly big stretch of the imagination to get some first turn charges, which is a relative rarity in this game as the overwhelming majority of the units that WOULD be able to get within a charge distance on turn one, are prohibited due to restrictions from Scout / Infiltrate. The Detachment Command Benefit "Blood Mad" gives all non-vehicle units a free, optional 2D6" move. Note that this is OPTIONAL. Do you have a unit of havocs sitting on an objective? Good. Don't worry. Khorne loves blood and skulls, but he's not Chaotic Stupid. He knows that you have to have fire support to blow up the tanks that let all those other little skulls come pouring out of. Additionally, there's nothing that says that the movement needs to be directly towards an enemy, so it could effectively be used to redeploy, shift, or otherwise hop on an objective just outside of your deployment zone before the beginning of turn one. Considering relics like the Talisman of Burning Blood, this lets you fly across the battlefield at breakneck speed. For example in conventional deployment styles you are 24" away if you're toeing the line. You move up an additional 2d6 (average is 7), move up 9 on your movement phase and you're only 8 inches away from the closest whatever it is on the enemy line. That's assuming you're ''walking''. If you're on a bike or a juggernaut, you're given even more flexibility for your charge ranges. Move over, Nurgle Bikers, you're no longer the only game in town. Oh also you can re-roll charges. Congrats on your free Icons of Wrath all around, y'all. There's a compelling argument to be made for not taking Khorne Berzerkers ever again as regular Chaos Marines can be made almost as good for a couple points fewer per model. With the World Eater upgrades they have Rage, Counter Attack, and Furious Charge, have a Bolter, Bolt Pistol and CCW, a MUCH greater selection of special weapons (with no loss in attacks in close combat). The only thing you lose out on is weapon skill five, but given the fact that the majority of players you're going to face are probably space marines, that's mitigated by VotLW's hatred. Alternate Take: Let's not discard the Maelstrom of Gore formation as the Core choice though. It gives you +3" to charge and Fleet, plus the Red Rain rule [I know it's situational but the first abilities are worth it alone]. If your only tactic is to charge ahead with a swarm of berzerkers anyway then this option is for you. True, you don't have objective secured but sweeping objectives with assault is still viable and a 5" to 15" charge range with Fleet can get you there real quick. Add in the Talisman and that becomes 8" to 18", with Fleet. Fire support can be added with auxiliary choices or a CAD. </div> </div>
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