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===Troops=== ====Genestealer Brood==== This unit contains 5 Genestealers ('''Power Rating 4'''). It can include up to 5 more Genestealers ('''Power Rating +4'''), up to 10 more Genestealers ('''Power Rating +8''') or up to 15 more Genestealers ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Genestealer || 8" || 3+ || 4+ || 4 || 4 || 1 || 3 || 9 || 5+ |- | Broodlord || 8" || 2+ || 4+ || 5 || 5 || 3 || 4 || 9 || 5+ |} '''Biomorphs:''' *One pair of Rending Claws *One pair of Monstrous Rending Claws (Broodlord Only) '''Special Rules:''' *'''Flurry of Claws''' *'''Lightning Reflexes''' *'''Swift and Deadly''' '''Psyker:''' A Broodlord can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' and ''The Horror'' power. '''Upgrades:''' *'''Death From the Shadows:''' During deployment, you can set up this unit in the shadows instead of placing it on the battlefield. At the end of any of your Movement phases, you can set it up anywhere on the battlefield that is more than 9" away from any enemy models and inside a piece of terrain. '''Options:''' *Mutations: (M:4/WS:1/BS:-/S:3/T:4/W:-/A:2/Ld:-/Sv:5/Psy:-/Syn:-) ::- Mutations (Broodlord): (M:4/WS:5/BS:-/S:10/T:20/W:10/A:5/Ld:-/Sv:20/Psy:-/Syn:-) *The entire unit may take the '''Death from the Shadows''' Upgrade - 10 pts./model *Any model in the brood may take one of the following: ::-Rending Claws - 2 pts. ::-Scything Talons - free *Any model in the brood may take any of the following: ::-Adrenal Glands - 3 pts. ::-Toxin Sacs - 4 pts. *Any model in the brood may take one of the following biomorphs: ::-Serrated blades - 3 pts. ::-Carbonized claws - 3 pts. *One Genestealer every four can take one of the following biomorphs: ::-Acid Maw - free ::-Flesh Hooks - 2 pts. *The unit may include a Broodlord - 50 pts./2 PP *The Broodlord may take one item from the '''Biomorphs''' list. *The Broodlord may take one of the followings: ::- Monstrous Rending Claws - 10 pts. ::- Monstrous Scything Talons - 7 pts. *The Broodlord may take any of the following: ::-Adrenal Glands - 3 pts. ::-Flesh Hooks - 5 pts ::-Implant Attack - 10 pts ::-Toxin Sacs - 4 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Genestealers}}, {{W40kKeyword|Psyker}} (Broodlord Only) ====Hormagaunt Brood==== This unit contains 10 Hormagaunts ('''Power Rating 3'''). It can include up to 10 more Hormagaunts ('''Power Rating +3'''), up to 20 more Hormagaunts ('''Power Rating +6'''), up to 30 more Hormagaunts ('''Power Rating +9''') or up to 40 more Hormagaunts ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Hormagaunt || 8" || 4+ || 4+ || 3 || 3 || 1 || 2 || 5 || 6+ |- | Hormagaunt Alpha || 8" || 3+ || 3+ || 3 || 3 || 1 || 3 || 7 || 6+ |} '''Biomorphs:''' *A pair of Scything Talons '''Special Rules:''' *'''Bounding Leap:''' This unit moves an additional 3" when advancing and charging. Also, whenever this unit piles in and consolidates, it can move up to 6". *'''Hungering Swarm''' *'''Instinctive Behaviour''' '''Options:''' *Mutations: (M:2/WS:1/BS:-/S:1/T:2/W:-/A:1/Ld:1/Sv:-/Psy:-/Syn:-) *Any model in the brood may take one of the following biomorphs: ::-Carbonized Claws - 2 pts. ::-Serrated Blades - 2 pts. *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 2 pts. *One every ten Hormagaunts in the Brood may be upgraded to a Hormagaunt Alpha for 6 points. The brood uses the Hormagaunt Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hormagaunt}} ====Ripper Swarm Brood==== This unit contains 3 Ripper Swarms ('''Power Rating 2'''). It can include up to 3 more Ripper Swarms ('''Power Rating +2'''), up to 6 more Ripper Swarms ('''Power Rating +4'''), up to 9 more Ripper Swarms ('''Power Rating +6'''), or up to 12 more Ripper Swarms ('''Power Rating +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Ripper Swarm || 6" || 5+ || 5+ || 3 || 3 || 3 || 4 || 4 || 6+ |} '''Biomorphs:''' *Claws and Teeth '''Special Rules:''' *'''Burrowers''' *'''Consume:''' During the Shooting phase a unit with at least three bases with this rule may opt to devour an organic terrain piece (forests, bushes, swamps, etc) it touches. If it chooses to do so, you may move models in the unit to any point wholly within that piece of terrain before removing it from the field. This counts as advancing for all intents and purposes. *'''Instinctive Behaviour''' *'''Surge:''' In close combat, every model with this special rule can exchange all of its normal Attacks to make a single surge attack, which uses the following profile: :{| class=wikitable |- valign=top ! S !! AP !! D !! Abilities |- | 1 || 0 || 1 || If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. For each to-hit result of 1 or 2, the unit suffers a mortal wound. |} '''Options:''' *Mutations: (M:2/WS:2/BS:4/S:4/T:4/W:-/A:3/Ld:2/Sv:-/Psy:-/Syn:-) *The unit may take Spinemaws - 2 pts/base *Any model in the brood may take one of the following biomorphs: ::-Carbonized Claws - 3 pts. ::-Serrated Blades - 3 pts. *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 4 pts. ::-Toxin Sacs - 3 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Swarm}}, {{W40kKeyword|Ripper Swarms}} ====Termagant Brood==== This unit contains 10 Termagants ('''Power Rating 3'''). It can include up to 10 more Termagants ('''Power Rating +3'''), up to 20 more Termagants ('''Power Rating +6'''), up to 30 more Termagants ('''Power Rating +9''') or up to 40 more Termagants ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Termagant || 6" || 4+ || 4+ || 3 || 3 || 1 || 1 || 5 || 6+ |- | Termagant Alpha || 6" || 3+ || 3+ || 3 || 3 || 1 || 2 || 7 || 6+ |} '''Biomorphs:''' *Fleshborer '''Special Rules:''' *'''Hail of Living Ammunition''' *'''Instinctive Behaviour''' '''Options:''' *Mutations: (M:2/WS:-/BS:1/S:1/T:1/W:-/A:1/Ld:1/Sv:-/Psy:-/Syn:-) *For every ten Termagants, one may replace its fleshborer with a strangleweb - free *Any model may replace its fleshborer with one of the following: ::-Spinefists - free ::-Spike rifle - free ::-Devourer - 4 pts./model *Any model in the brood may take one of the following biomorphs: ::-Overdeveloped Stabilizing Organs - 2 pts. ::-Pressure Detection sensors - 2 pts. ::-Wide-spectrum retinas - 1 pts. *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 2 pts. *One every ten Termagants in the Brood may be upgraded to a Termagant Alpha for 6 points. The brood uses the Termagant Alpha's leadership in place of its own as long as it is alive. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Termagants}} ====Tyranid Warrior Brood==== This unit contains 3 Tyranid Warriors ('''Power Rating 5'''). It can include up to 3 more Tyranid Warriors ('''Power Rating +4''') or up to 6 more Tyranid Warriors ('''Power Rating +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tyranid Warrior || 6" || 3+ || 4+ || 4 || 4 || 3 || 3 || 9 || 4+ |- | Tyranid Warrior Alpha || 6" || 2+ || 3+ || 4 || 4 || 3 || 4 || 9 || 4+ |} '''Biomorphs:''' *Devourer *A pair of Scything Talons '''Special Rules:''' *'''Shadow in the Warp''' *'''Synapse''' '''Psyker:''' *A Tyranid Warrior brood that has purchased the {{W40kKeyword|Psyker}} keyword can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' and one power from the Hive Mind's Control discipline. A Tyranid Warrior unit of 4 or more models can instead attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. When manifesting or denying a psychic power with a Tyranid Warrior unit, first select a model in the unit - measure range, visibility, etc. from this model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer damage if the Perils of the Warp causes the last model in the Tyranid Warrior unit to be slain. '''Options:''' *Mutations: (M:4/WS:3/BS:5/S:4/T:7/W:8/A:4/Ld:-/Sv:6/Psy:-/Syn:-) *Any model may take items from the '''Basic Bio-weapons''' and '''Melee Bio-weapons''' lists. *Any model may take one item from the '''Biomorphs''' list. *For every three Tyranid Warriors in the brood, one may take one item from the '''Basic Bio-cannons''' list. *Any model in the brood may take any of the following biomorphs: ::-Adrenaline Glands - 2 pt. ::-Flesh Hooks - 2 pts. ::-Toxin Sacs - 3 pts. *The unit may take the {{W40kKeyword|Psyker}} keyword - 10 pts./model *One Tyranid Warrior in the Brood may be upgraded to a Tyranid Warrior Alpha - 10 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Tyranid Warriors}}
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