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Scrollhammer: Great Houses of Morrowind
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===School of Mysticism=== Soul Trap: Cast on 4+, 1-handed. Cast at the start of the Fight sub-phase during the close combat phase. Caster's attacks gain the Soul Trap special rule until end of turn. Dispel: Cast on 8+ at any time. Remove all ongoing magical effects from caster's unit. Purge Magic: Cast on 9+ at any time. Range 18", requires LOS. Remove all ongoing magical effects from another target unit. Word of Motion: Caster performs a telekinetic incantation, causing objects to create a path for him. Cast on 10+, your movement phase. Caster's unit gains Move Through Cover until end of turn. Almalexia's Grace: Cast on 8+ at any time (Temple Only). Remove an ongoing magical effect of your choice from caster's unit. Vivec's Feast: Cast on a 8+ (Temple Only). Cast in response to an enemy spell of which would target or immediately effect caster or caster's unit. Roll a d6. On a roll of a 5+, the enemy spell is negated, and up to 2 Power Dice are restored to caster. Sotha's Mirror: Cast on 9+ (Temple Only). Cast in response to a single enemy shooting attack, melee attack or spell of any kind which would target or immediately effect caster or caster's unit. Roll a d6. On a roll of 6, the attack or spell is negated, and its original source unit takes a Strength d6 AP d6 spell damage hit. Vivec's Command: Cast on 18+ (Temple Only), cast during your shooting phase. Move any unit within 12" of caster 2d6" as you please, except within 1" of an enemy, out of coherency, off the table, or onto impassable terrain.
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