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===School of Restoration=== Fortify Strength: Casts on 4+. 1-handed, any time. Caster gets +1 Strength this turn. Multiple instances do not stack. Fortify Speed: Casts on 4+. 1-handed, any time. Caster gets +1 basic movement speed and charge range this turn. Multiple instances do not stack. Fortify Agility: Casts on 4+. 1-handed, any time. Caster gets +1 Initiative this turn. Multiple instances do not stack. Powerwell: Casts on 4+. 1-handed, any time. Caster counts as having +d3 Magicka at the beginning of your next turn. Multiple instances do not stack. Turn of the Wheel: Casts on a 5+, any time. Caster gets one free re-roll of a d6 this phase(you must abide by the second result). Can only be cast once per phase. Flame/Frost/Shock/Poison Guard: Casts on 7+. 1-handed. Caster gets Feel No Pain against the chosen element this turn. Ward: Cast on 7+, 1-handed. Cast in response to an enemy spell which would target or immediately effect caster, caster's unit, or another one of caster's spells. If this spell is successfully cast, caster attempts to Ward the targeted spell(see the Scrollhammer Rulebook for details). Hearth Heal: Cast on a 8+. Cast during any movement phase. Heal caster on a 5+. Blood Gift: Casts on 9+. Cast at the beginning of any phase. Caster counts as having +1 W this phase. At the end of the phase, he loses the +1 W this ability gave him; if this would bring him down to 0 Wounds, it brings him down to 1 Wound instead. Multiple instances do not stack. Might: Casts on 13+. Any time. Caster's unit gets +1 Strength this turn. Multiple instances do not stack. Quicksilver: Casts on 13+. Any time. Caster's unit gets +1 basic movement speed and charge range this turn. Multiple instances do not stack. Nimbleness: Casts on 13+. Any time. Caster's unit gets +1 Initiative this turn. Multiple instances do not stack. Wisdom: Casts on 13+. Any time. Every model in caster's unit counts as having +1 Magicka at the beginning of your next turn. Multiple instances do not stack. Hand of Righteousness: Cast on 4+, 1-handed, close combat phase(Temple Only). This is a spell Hand Weapon (but can only be dual wielded with a non-spell weapon) with Absorb Health(6+). Mother's Kiss: Cast on 5+ during any movement phase(Temple Only). Caster is Healed on a 6. Mother's Balm: Cast on 5+, cast anytime (Temple Only). Remove from caster of ONE ongoing negative effect that is altering one of his following characteristics: WS, BS, S, T, I, or movement speed. Mother's Embrace: Cast on 8+ during any movement phase(Temple Only). Target model, other than caster, within 6" of caster is Healed on a 6. Holy Word: Casts on 9+, at the start of any Shooting Phase(Temple Only). Range 6", requires LOS. Target unit consisting of majority Undead must take a Morale Test(even if Fearless). If the test fails, the unit falls back, losing Fearless until they regroup. They cannot be pursued by a sweeping advance if they flee from melee combat this way. Vivec's Tears: Cast on 11+, any time (Temple Only). Cure all diseases currently affecting caster's unit. Vivec's Touch: Cast on 11+, any time (Temple Only). Cure all diseases currently affecting another unit within 6" of caster. Vivec's Mercy: Cast on 12+, your movement phase (Temple Only). Target unit within 6" of caster becomes immune to all diseases not already affecting it until the beginning of your next turn. Ordeal of Saint Olms: Cast on 14+, any time (Temple Only). An exhaustion overwhelms the enemy. Target unit within 12" of caster loses their charge bonus. Sotha's Aegis: Cast on 16+, 1-handed (Temple Only). Cast in response to an enemy spell which would target or immediately effect caster, a friendly unit within 6" of caster, or another one of caster's spells. Caster attempts to Ward the enemy spell, even if it is not against him or his unit. If he succeeds, caster and all friendly units within 6" count as having successfully Warded the spell. [[Category:Scrollhammer]]
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