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====Evocation==== Evocation, or quick and dirty Ka-Boom magic, is the most commonly found battle magic, and most practitioners in the books follow the ancient Greek philosophy of the classical elements when working such spells. It's not all that complex in what you can do with it, which is the province of Thaumaturgy and its infinitely variable rituals and complexities. A simple definition is: you willed it, it became true. The "schools" below are just the most common and they encompass far more than manipulating the specific "element", the elements are just symbolic placeholder names for the overall systems. As you can see, there's a lot of overlap. It's simultaneously easier to grasp than thaumaturgy, but more dangerous to practice. Throwing out a big explosion of heat and energy isn't hard; it's one of the simpler things you can do with magic. Doing it ''without'' blowing your own hand off, or setting everything around you on fire, or killing yourself from the concussive force of the spell's heat displacing air? Yeah, that's a bit harder. *Aeromancy (Air): Speed, cold, mind, lack of physical substance, electricity, weather, mutability, life, spring. *Geomancy (Earth): Stability, gravity, magnetism, nullification, power, immutability, stasis, death, autumn. *Hydromancy (Water): Probability, entropy, mutability, healing, nullification, cleansing, dissipation, darkness, winter. *Pyromancy (Fire): Thermodynamics, change, cleansing, creating or removing heat, light, death rays, warmth, the sun, explosions, summer. *Kinetomancy (Kinetic energy): Pure kinetic force, speed, strength, pure energy, barriers, nullification, telekinesis, movement
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