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Grimdark Future/Tactics/Battle Brothers
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===Wolf Brothers=== Where the Blood Brothers are for getting stuck in quickly, the Wolf Brothers are for getting as many attacks as possible. Between their spells and their loadouts, you should be sure to get all the attacks you want in any situation. ====Special Rules==== *''Counter:'' When this unit is charged, you can give one melee weapon an extra attack. All of your infantry can pick it up so you can make your army quite defensive. ====Psychic Spells==== *'''Fury (4+):''' Friendly unit within 12" gains Furious. You definitely want to set this off whenever possible. *'''Hurricane (4+):''' Two enemy units within 6" take 4 hits, making it a diet Lightning Cloud. *'''Storm (5+):''' Enemy unit within 18" takes -1 to their next shooting rolls. You absolutely want this to protect a vulnerable unit as they make their attack. *'''Thunder (5+):''' Enemy unit within 12" takes 3 AP 2 hits, making it better for punching big boys. *'''Wrath (6+):''' Enemy unit within 12" can be thrown 6" in any direction, leaving them out of a weak unit's hair or right in the sights of a charging mob. *'''Lightning (6+):''' Enemy unit within 12" takes 2 AP 3 hits. The inverse of Thunder, making it for blasting vehicles. ====Units==== *'''Lone Wolf:''' A genuine beatstick of a hero that sacrifices his ability to benefit allies. Perhaps most remarkable is its option for pet guard wolves (for bonus attacks) as well as a great wolf mount instead of a bike, thereby granting the rider extra melee weapons as well as Impact 3. *'''Wolf Rookie:''' Take a pathfinder and toss him into basic brother armor. The quality won't be as good, but you'll be able to buy weapons that would normally be impossible. *'''Wolf Brother:''' Your basic battle brother, though the weapon selection lacks anything with heavy punch. You can also give him a jetpack or bike to fill in a hole you want - ones that could normally be filled with the appropriate base units. *'''Werewolf:''' While more expensive with a 3+ defense, you get yourself a genuine melee monster with Fast and Regeneration. While normally without any shooting, you can buy a backpack grenade launcher to give at least a cursory effort at softening up crowds before ripping into them with the variety of evil implements at your disposal. *'''Wolf Destroyer:''' What makes these guys different from the stock destroyers? It's their ability to replace their storm rifles with base assault rifles (at a discount of 5 points even!) and then buy an attachment that's normally only for base brothers. In exchange, each one starts off with an energy sword instead of a fist. *'''Wolf:''' This wolf is even more poorly defended than a pathfinder, but they're quite swift with Fast and Strider and give you a good number of attacks. If you're really worried about their survivability, you can buy the lone upgrade available and grant a wolf a 4+ defense. *'''Wolf Rider:''' Take a biker and replace his bike with an angry wolf with Impact 3 and 3 AP 1 attacks to add to the frenzy. Your ranged options are very limited to just pistol, assault rifle or plasma pistol. If you're planning to go all in on melee, you can instead replace the rider's weapons with energy claws.
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