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==Warlock== ===Astral Ascendant=== Exclusive to Vestige Pact warlocks dependent on Con, the main claim of this path is your ability to deal radiant damage. ''Preparing Action'' uses an AP to give allies THP and a free shift, ''Radiant Curse'' makes Warlock's Curse deal radiant damage on top of being able to trigger on any ally's attack, and ''Celestial Resistance'' gives you resist necrotic equal to half your level while also giving it to allies within range. Overwhelming Radiance is a ranged attack that gives anyone Combat Advantage over the target. Angelic Aura gives you a hover speed while letting bloodied allies heal +Int HP. Vestige of the Ascendant Commander is a ranged burst that save-ends dazes enemies while also letting at least one ally in the burst use a surge (hitting lets all allies spend it) which unlocks the Vestige of the Ascendant Commander. This Vestige has a boon giving +2 AC (+4 when bloodied) and an augment for Eyes of the Vestige that lets allies attacking the target deal +5 radiant damage. ===Dark Reckoner=== All warlocks of the Dark Pact have a certain affinity for spite and vengeance, but none are as dedicated to the magical arts of delivering punitive corrections and retribution as the Dark Reckoners. Selecting this path requires a good Cha score and a need for single-target elimination, as none of your powers are area attacks. You start with ''Dark Shadow Action'' using an AP to grant everyone within 5 spaces concealment, ''Shadow and Threat'' lets you turn invisible when you crit with a necrotic power, and ''Death Curse'' adds +1d6 necrotic damage to Warlock's Curse. Deadly Judgment is a ranged attack that deals necrotic splash damage to those near the target. Shadow Slip lets you become invisible to those you curse for a turn. Cursing Vengeance is another ranged attack inflicts ongoing necrotic damage that's halved on a miss and triggers any time the target tries to hit you. ===Darkwalker=== The [[Forgotten Realms]] Player's Guide's exclusive path for Dark Pact warlocks, this one differentiates itself from the Dark Reckoner by a massive focus on insubstantial beings and how to combat them. This however comes at a cost on your damage focus when not cheesing off insusbstantial. You start with ''Darkwalker Action'' granting Insubstantial for an AP and ''Deadly Absence'' adds +Int to damage while insubstantial, then ''Ghostken'' negates the damage-halving benefit insubstantial provides others. Ghostly Bane is a long-ranged attack that turns you insubstantial on a hit. Fading Spiral turns you insubstantial whenever you use Darkspiral Aura. Wraithform Blast is a ranged attack that deals ongoing psychic+necrotic damage on top of gaining insubstantial+phasing until you become bloodied. ===Disciple of Razaundra=== Exclusive to Heroes of Shadow's Gloom Pact (Something not even available for PHB warlocks, but for binders and hexblades), this path has you learn the lessons of a very pissed-off shadow demon. These lessons lead to warlocks learning ow to control the rage of others. You start with ''Curse of Crimson Darkness'' adding +2 (+4 if bloodied) to any encounter/daily's bloodied value, while ''Maelstrom of Rage'' uses an AP to add +5+Cha cold+necrotic damage to one target of your next attack, while ''Redirected Anger'' lets you use an at-will as a minor action (free if bloodied) the moment you kill someone once per encounter. Razaundra's Lash is a short-ranged attack that can whack and weaken two foes, gaining +5 damage if you're bloodied. Cascade of Fury lets you gain Combat Advantage over everyone for a turn. Open the Floodgates is a big attack, dazing you while inflicting save-ends stunning and then save-ends dazing while forcing them to attack the nearest targets and giving you a bonus to attack and damage. ===Doomsayer=== The core's Star Pact exclusive path, the Doomsayer is a creepy SOB with a focus on ill-fortune and evil fate. For features, it grants ''Doomsayer's Action'', making all enemies cursed by you take damage when you spend an action point, ''Doomsayer's Proclamation'', so enemies within 10 squares roll twice and take the lower result when making saving throws vs. fear effects, and ''Doomsayer's Oath'', adding +2 to attack rolls with Fear spells when Bloodied. On the powers scale, it gives you Fates Entwined (psychic damage, and until your next turn ends, target takes damage when you get hurt), Accursed Shroud (once per day you can curse a target and force them to reroll successful attacks), and Long Fall Into Darkness (psychic damage and stun + knock prone on a hit, or daze on a miss). ===Dragonbane Pactmaker=== Here be yet another anti-dragon Paragon Path, same as the others for the PHB1 classes. The only real need for this path is a Cha focus. ''Dragon-Slayer's Action'' has an AP give you a re-roll to hit a dragon or re-roll a save against a dragon's effect, ''Dragonbane Boon'' adds +1 to reflex when you kill a cursed foe (+3 if that was a dragon), and ''Dragonbane Curse'' deals 1 damage if a cursed foe misses you (+Cha damage if it's a dragon). Breath-Disrupting Blast is a ranged attack that deals -1 to the target's next close/area attack roll (-4 if the target's a dragon). Ride the Burning Wind is an immediate reaction that has you targeted by a close attack and then lets you move out of the way, halving any damage taken. Fearsome Gaze is another ranged attack, dealing save-ends dazing (stunning if the target's a dragon). ===Entrancing Mystic=== Eerily charming and possessed of a sinister magnetism, the Entrancing Mystic is a warlock dedicated to total domination over the power of the minds of others, making it ideal for Fey warlocks with Cha-focus. You start with ''Maddening Action'', which inflicts 5 ongoing damage on one enemy when you spend an AP, and ''Mystic Rapture'', which deals penalties to saves while around you (-5 vs charms, -2 vs anything else), while you eventually net ''Mystery Given Form'', which gives +1 to hit with charm powers and lets you use an encounter charm power if it misses everyone. Hekiah's Trance is a short-ranged attack that slows and slides the target +Cha spaces at the cost of damage. Shroud of Adeptus capitalizes on a failed attempt to hit you by dazing them. Ultimatum of the Third Order is a hardcore burst with a save-ends that forces everyone to pick between either stunned or 20 ongoing damage each turn, reduced to dazed or 10 ongoing on a miss. ===Evermeet Warlock=== A [[Forgotten Realms]] exclusive, this path allows you to make a side pact with the fey spirits of Evermeet, allowing for some extra controlling tricks. You have ''Feywild Wake'' to turn you invisible near where you were when you teleport and ''Mercurial Action'' to gain a free move and +1 speed when you spend an AP, while you eventually gain ''Mastery of Passage'', which lets you teleport and take an ally with you provided the distance is less than 10 spaces. Blinding Beacon is a long-range attack that blinds the target while making them a light source. Feylights is a sustainable aura whose size changes depending on what action is spent to sustain it (standard grows it, while minor shrinks it until it's a burst 1) and strips insubstantial and concealment from anyone inside it. Moonflower Inspiration is a long-range burst power that can target any NAD and inflicts a save-ends condition (weakened, immobilized, or dazed) while also healing any allies inside for +Int HP and lets them heal again whenever near an enemy affected by this power. ===Feytouched=== The PHB's Fey Pact exclusive path, the Feytouched apparently represents a warlock driven delightfully mad by exposure to the fey and capable of sharing their madness with others. For features, it grants ''Feytouched Action'' to +4 to attack rolls after spending an action point, ''Slashing Wake'' so you can damage adjacent enemies when you teleport, and ''Patron's Favor'', which replaces the Misty Step feature; roll a D6 when you drop a cursed enemy and randomly gain Misty Step, a free saving throw, a long-range teleport, +2 Speed for the next turn, or do d8s with Warlock's Curse for the next turn. Powers consist of Will of the Feywild (psychic damage, teleport the target, target makes a melee attack against a second target of your choice, target is dazed), Twilight Teleport (once per day, when a cursed creature dies, you can teleport yourself or another creature within a huge distance to the spot it occupied) and Whispers of the Fey (burst of maddening whispers; all enemies either melee attack their nearest ally or take psychic damage if that's impossible, then get dazed). ===God Fragment=== These Vestige Pact warlocks have claimed the ultimate prize; the ability to draw upon the power of a dead god, harnessing the titanic forces of decay and despair that emanate from such corpses. You gain ''Lifegiving Action'' to get HP equal to your level when you spend an AP and ''Road to Reawakening'' for a +3 on death saves, while eventually getting ''Dormant Power'' to add +2d10 damage on a crit. Deific Decay is a basic ranged necrotic attack. Deific Doom is an aura 2 that deals -2 to saves and attacks for enemies. Vestige of Karmath is a ranged attack that can either deal save-ends dominated (with damage after saving) or dazed. The Vestige's Pact Boon deals -2 to all defenses on a cursed enemy, and when using Eyes of the Vestige, it makes the enemy deal 1d6 necrotic damage to anyone within 2 spaces of them. ===Hellbringer=== Some Infernal Pact warlocks employ the sinister, subtle magics of their diabolic patrons, weaving webs of deceit and black magic. Then there are the Hellbringers, who embrace Hell's blunter, destructive side and wash away their foes with cascades of hellfire. This path starts you off with ''Flames of Empowerment'', which uses an AP to empower a ranged attack and deal +2d6 fire damage to the target and anyone around them, and ''No Pity, No Mercy'', which gives Combat Advantage over a target you crit as well as Vulnerable 5 Fire, while you eventually gain ''Prince of Hell'' to negate fire resistance on all of your arcane powers. Pillar of Power is a ranged attack that deals splash damage to anyone next to the target. Gates of Hell summons two portals for anyone to walk through and burns enemies that enter the gates. Unleash the Inferno is a huge burst that knocks everyone prone. ===Herald of Vezzuvu=== While available to Elemental Pact warlocks, this is also open to anyone with the Earthforger, Firecrafter, or Primordial Adept themes. Taking this path is essentially a sign of pyromania with some uses. ''Volcanic Action'' uses an AP to add +1/2 level thunder or fire damage to your next attack, ''Volcanic Resistance'' gives Resist 10 fire (Which even works on mixed-type attacks, though by half, but doesn't stack with other resistances like a tiefling's), and ''Volcanic Walk'' just...negates volcanic conditions and lets you walk on lava. Lava Bomb just deals ongoing fire damage that spreads to others. Vezzuvu's Balm negates fire damage, giving you THP equal to what you would've taken and get a +2 to your next attack. Volcanic Wrath is a big blast that always deals ongoing fire damage, pushes those that get hit, and leaves a massive crater that's difficult terrain that burns anyone on it. As fun as a fire path might be, the Firecrafter theme has a better-dedicated path, the Elementlock still suffers from its mixed stat-dependencies and now has powers that can't use implements, and Earthforger and Primordial Adept find little to benefit from. ===Hexer=== On the lips of a warlock, a curse can be deadly. But none are as dedicated to the mastery of curses and their debilitating touch as the Hexer. All of these abilities rely on Warlock's Curse, so you'd want to go here only if you super-specialize in it. This path starts you off with ''Damning Curse'' adding a -2 to attack penalty to the effects Warlock's Curse when you use an AP and ''Greater Hex'' letting Warlock's Curse be put on any target and not just the closest, while ''Walking Curse'' slides a target your curse damages by a space. Hexblast is a close blast 5 that places Warlock's Curse on anyone inside it while also harming. Vengeful Hex respondes to a ranged or area attack targeting you by cursing the attacker. Hex of Abandonment is a ranged attack that lets you damage and curse anyone who moves next to the target. ===Life-Stealer=== The PHB's Infernal Pact exclusive path, the Doomsayer is a [[necromancer]]-leaning path, as it's all about capturing and exploiting your enemies' souls. For features, you get Infernal Action (action point-fuelled bonus attacks do ongoing 5 fire damage), Collect Life Spark (when a cursed creature dies, you steal a spark of life, and can expend it as a minor action to gain a bonus determined by the original creature's type) and Sustain Life Spark (regain hit points as per a healing surge if you end a battle with more collected Life Sparks than healing surges). For powers, you get Soul Scorch (projectile of fire + necrotic damage and you can spend a life spark of the same creature type to boost the damage), Life Spark Summons (once per day, revive a collected life spark as a zombie/ghost like controllable minion), and Soultheft (blast 1-3 creatures for necrotic damage and collect the life spark of any that you kill with this attack). ===Long Night Scion=== Appearing in Dragon #374, the Long Night Scion is a Fey-sworn Warlock who has sworn fealty to the Prince of Frost, or another [[Archfey]] of the Winter Fey, being rewarded with an increased affinity for icy magic. Their position entitles them to attend the [[Court of Stars]], but if they do, then they'd be better be up to date on their mastery of fey etiquette, or things could go poorly - though this is all flavor, rather than anything mechanical. Their 11th level Action Point Feature is '''Deeper Chill''', which lets them spend an action point to make an attack with the Cold keyword; if this attack hits, it either ignores the target's Cold Resistance (if it has that trait) or does bonus Cold damage equal to the warlock's Intelligence modifier (if it doesn't). Their 11th level feature is '''Frost's Favor''', which grants them Resistance Cold 10 and lets them choose one Arcane encounter power at the end of each extended rest; this chosen power gains the Cold keyword and changes its damage type to (original damage type)/cold (so a Fireball would count as Fire/Cold for purposes of damage resistances & vulnerabilities). Their 16th level feature is '''Winter Winds'''; when they leave a square by teleporting, enemies adjacent to that square take Cold damage equal to the warlock's Intelligence modifier and are Slowed until the end of the warlock's next turn. Its Encounter power is ''Wrath of the Pale Prince'', a Ranged 10 standard action attack that targets Will and does 2d8 + Charisma modifier cold damage and afflicts the victim with Vulnerability Cold 5 until the end of the warlock's next turn. Its Utility power is ''Winter's Blood'', which lets the warlock spend a standard action 1/day to regain the use of a warlock encounter power with the Cold keyword. Finally, its Daily power is ''Frozen heart'', a Ranged 10 standard action attack that targets fortitude; on a hit, it does 3d8 + Charisma Cold damage and the target is both Dazed and Slowed (save ends both), which are replaced with being Stunned after it fails its first saving throw against this effect (save ends that). On a miss, it does half damage and the target is slowed (save ends). ===Master of the Starry Night=== Whilst some Star Pact warlocks may be slaves to horrible entities from the [[Far Realm]], others take a more rational, naturalistic approach. These warlocks call upon the quieter powers of more mundane stars, imbuing them with cosmic magics and an affinity for the powers of fate. Whilst less destructive than their raving kin, they are also masters of their own destinies. This path gives you ''Star-Blessed Wanderer'', which lets you keep your pact boon if you miss with an attack benefiting from it, and ''Starcrossed Action'' curses an enemy you cursed, with ''Fate of the Body'' allowing you to spend your pact boon on a bonus to speed or defenses. Stellar Debris is a fire+radiant blast that forces enemies to count everyone as concealed for a turn. Minor Gift of Foresight lets you remove Warlock's Curse on any enemies and gain your pact boon as if you had killed them. Shooting Star is a ranged attack that always lets you deal extra damage whenever you hit them afterwards. ===Nightmare Weaver=== This path requires a Warlock trained in intimidation, as this centers on using the powers of fear and terror. ''Insidious Curse'' lets you curse another enemy right after your last one dies, though if you already cursed the target in question, you slide them 2 spaces and give them a -2 to hit for that turn, ''Nightmarish Action'' uses an AP to slide anyone cursed by you 1 space and gives them a -2 to hit as well, and ''Shaking Displays'' gives every encounter attack (including this path's) gain the Rattling Keyword. Painful Delusion dazes the target it hits and allows anyone else who hits them to deal an additional 5 psychic damage. Dread Disappearance lets you turn invisible to those you curse when you gain concealment from Shadow Walk. Nightmare Stalker is a summoned copy of the target with an aura that deals -2 to hit on said target if they aren't subject to fear, and if they miss it can counter-attack and daze them. ===Praetor Legate=== A [[Dark Sun]] exclusive path requiring either a Warlock of the Sorcerer-King Pact or the Templar theme, both of whom work very well for leadership without being leaders. ''Praetor's Action'' gives an ally an AP whenever they hit an enemy you hit after spending your AP, ''Praetor's Censure'' gives you Combat Advantage over someone you bloody, and ''Chosen of Andropinis'' lets you slide an enemy who starts their turn next to you. Obsidian Javelin is a flexible strike that pushes the target back and lets the next ally who hurts them gain Resist 10 all. Dustwalk gives you a flying speed for a turn as well as concealment. Dictator's Judgement is a huge power, save-ends immobilizing an enemy (or just slowing on a miss) and giving the next ally who hits them an unspeakably huge HP recovery as if they got '''THREE''' healing surges. That shit's just absurd. ===Sea Tyrant Oracle=== Those Vestige Pact warlocks who make contact with the enigmatic vestige of the Sea Tyrant are gifted - or perhaps cursed - with prophetic powers, and a vision of an apocalyptic future in which the aquatic Primordial shall wake to flood the very heavens themselves. Your first feature, ''Future Forseen'', lets you re-roll one roll each encounter, while ''Visionary Action'' lets you gain a free action when you spend an AP on an at-will or encounter attack that misses everyone, and ''Future Evades'' lets you shift an enemy cursed by you for the first time back by 2 spaces. Doomsday Portent is a ranged attack that dazes and weakens the enemy. Prepared by Fate lets you add +20 to your Initiative, practically guaranteeing that you'll be attacking very early in the turn. Vestige of the Sea Tyrant is a blast that pushes enemies back and knocks them prone; as a Vestige, it makes your Pact Boon slide one cursed creature a number of spaces equal to your Con Mod and your Eyes of the Vestige slide its target a number of spaces equal to your Int mod. ===Storm Scourge=== Many and varied are the [[Archfey]] that can serve as a warlock's patron. The Storm Scourge has sworn themselves to the service of Zebechial, Lord of Lightning, a faerie king of storms who imbues them with the power to command lightning in a way no other warlock can match. Your first feature is ''Eldritch Storm'', which makes Eldritch Blast deal lightning damage, ''Lightning Quick'' lets you spend an AP so you can shift after making an attack that turn, ''Zebechial's Blessing'' gives resist lightning equal to half your level + Cha mod, and ''Servant of the Lord of Lightning'' makes anyone who takes damage from your lightning attacks spread extra damage equal to Int mod to anyone near the initial target. Judgment of the Storm is a ranged attack that can pick up to two targets. ''Lightning Dance'' lets you electrocute anyone who touches you and then teleports you to another space near them. Wrath of the Clouds is a ranged attack that deals a save-ends curse that makes them take lightning damage every time they are hurt. ===Student of Caiphon=== Appearing in Dragon #366, the Student of Caiphon is a Star Warlock who has dared to form a pact with Caiphon, the treacherous [[Star Spawn]] known as the Guide Star. Their eyes aglow as opalescent purple orbs, the Student of Caiphon hears their master's whispers all the time, guiding them towards some inscrutable fate and certain doom - for their enemies, and perhaps for themselves. Their 11th level feature, fittingly named '''Caiphon's Guidance''', lets them critical hit on an 18-20 when attacking with powers with the Fear or Radiant keywords - and guess which keywords are most common in a Star Pact Warlock's arsenal? At the same level, they gain '''Star Bright'''; if they use an action point to make an attack, that attack gains the Radiant keyword and does ongoing 5 Radiant damage (save ends) if it hits. At level 16, they gain '''Caiphon's Intercession''', an alternative option for their standard Pact Boon: when the Student of Caiphon gains the use of their Pact Boon feature, instead of taking their standard Fate of the Void benefit, they can choose to invoke Caiphon's Intercession. If they do this, then one ally within 10 squares can choose to immediately make a melee basic attack that also inflicts ongoing 5 Radiant damage (save ends) if it hits - at the cost of suffering 5 damage themselves. If the chosen ally refuses to attack, then the warlock takes 5 damage and receives their normal Fate of the Void benefit. Their Encounter power is ''Trust in the Guide Star'', a standard action ranged 10 vs. will attack that ignores cover, concealment, total concealment and invisibility, doing 2d10 + Charisma Radiant damage on a hit. Their Utility power is ''Steps on the Purple Stair'', a minor action Encounter power which grants them a turn of invisibility and flight, but then causes them to take 3 points of ongoing psychic damage (save ends) afterwards. Finally, their Daily power is ''Caiphon's Hungry Mercy''; as a minor action, the Student of Caiphon burns a [[Healing Surge]], something which any allies within 10 squares can choose to do as well, to roll a d6; on a 1-5, they regain a spent Encounter power, and on a 6, they regain a spent Daily power.
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