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====October==== '''[[Cleric]], [[Druid]], and [[Wizard]]:''' Yet another slew of subclasses for the aforementioned classes. The Cleric gets the Twilight Domain, which is a frontline fighter all about using the power of Darkness to help your buddies out by giving them boosts to their initiative and giving them temporary unlimited darkvision. The Druid gets the Circle of Wildfire, which is for people who just want to watch the world burn. They get a burning buddy that is still much better than the vanilla Beastmaster Ranger's pets and as the name would imply, is all about burninating the hell out of people, while also offering a slew of support options. Finally, the Wizard gets the Onomancy Tradition, which is a call back to the [[Truenamer]], but is thankfully much less mechanically confusing and is a little bit more viable. Their gimmick is they can force someone to give up their truename through a saving throw, and once they do, they can unleash a slew of punishing effects that help the Onomancer, either by pummeling them with a bucketload of extra damage or by ending spells that are affecting the target. The only real problem with the subclass is that if you don't know someone's truename, then you have no subclass features, and if you fail to learn their truename the first time around, you are going to have to get creative if you want to get those bonuses. '''[[Fighter]], [[Ranger]], and [[Rogue]]:''' Rounding out the last of the main classes in the recent subclass barrage are the Rune Knight, Swarmkeeper, and Revived Rogue. The Rune Knight is, as the name implies, a fighter that focuses on [[Rune|Runes]] placed upon weapons to unleash various magical effects with just the slightest hint of [[The Book of Weeaboo Fightan Magic| fightan magic]]. In addition, you gain a lot of [[giant]]-like effects, including, but not limited to, temporarily making yourself bigger. The Swarmkeeper revolves around a swarm of natural spirits that take the form of bees, birds, or what have you. They gain some nature-related spells, and a swarm of spirits that can push you our enemies around when you hit them. Finally, the Revived Rogue is a rogue that has realized that they've already died once, and stole their life back from the afterlife in some manner of way. This also opens the way to make a more [[Isekai]]-style character in D&D. Being Revived grants you a lot of necrotic-flavored powers, like not needing to eat or sleep and throwing out necrotic bolts every time you use your Cunning Action that deals Sneak Attack damage.
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