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===Vlar=== '''Dreg''' {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 5 | 2 | 4 | 3 | 2 | 4 | 1 | 8 |- |} '''Equipment:''' Sword, Halberd, Shield, Helmet, Gromril Armour, Lucky Charm '''Special rules:''' N/A '''Experience:''' 54 '''Advances:''' (2) +1 W, (4) +1 Ld (8) Resilient (11) +1 WS (14) +1 S (17) Mighty Blow (20) Strep Aside (24) +1 WS (28) Pit Fighter (32) +1 WS (36) Strike to Injure (42) Unstoppable Charge (47) Combat Master (51) +1 I '''Skill Lists:''' (Combat, Strength) '''Skills:''' Fearsome - Such is the reputation and physique of the model that he causes fear in opposing models. Resilient - The warrior is covered in battle scars. Deduct -1 Strength from all hits against him in close combat. This does not affect armour save modifiers. Mighty Blow - The warrior knows how to use his strength to maximum effect and has a +1 Strength bonus in close combat (excluding pistols). As his Strength is used for close combat weapons, the bonus applies to all such weapons. Step Aside - The warrior has a natural ability to avoid injury in combat. Each time he suffers a wound in close combat he may make an additional saving throw of 5+. This save is never modified and is taken after all other armour saves. Pit Fighter. The warrior has learned how to fight in enclosed spaces from his time in the dangerous fighting pits of the Empire. He is an expert at fighting in confined areas and adds +1 to his WS and +1 to his Attacks if he is fighting inside buildings or ruins. It’s a good idea to define which bits of your terrain collection count as ‘buildings or ruins’ at the start of a battle to avoid confusion later. Strike to Injure. The warrior can land his blows with uncanny accuracy. Add +1 to all injury rolls caused by the model in hand-to-hand combat. Unstoppable Charge. When he charges, the warrior is almost impossible to halt. He adds +1 to his Weapon Skill when charging. Combat Master - The warrior is able to take on several opponents at once. If he fights against more than one enemy at a time, he gains an extra Attack in each hand-to-hand combat phase as long as he is fighting two or more enemy models. In addition, the warrior is immune to ‘All Alone’ tests.
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