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===Cybertheurgy=== [[Omnissiah|Psychic powers for machines]]. No, seriously. They're pretty much running the same rules as Psychic powers, only now you have your own unique ''Cybertheurgist'' unit sub-type. In addition, failing a Cybertheurgy check only deals 1 wound to the cybertheurgist, a fairly light injury for most magi but this becomes D3 wounds for Vehicles or Automata. <tabs> <tab name="Artificia Machina"> *'''Animatus Integro:''' Allows the Cybertheurgist to apply ''Battlesmith (X)'' to anything within 12", extending their support range considerably as they don't need to contantly be touching things to repair them. If you pass a Cybertheurgy check, this makes a second repair as if you had rolled for ''Battlesmith (X)'' repairs twice. It goes without saying that repairing your bots and tanks is a necessity, so being able to restore 2 HP/wounds or fixing a wound and a lost weapon is a massive gift. *'''Animatus Excindor:''' A wild 12" Assault D6 S1 AP1 gun with ''Haywire'' and ''Data-Djinn''. This is devastating on any tanks or Automata you come across, though the swingy Assault D6 won't guarantee any kills and it's a waste against Terminators. </tab> <tab name="Artificia Cybernetica"> *'''Cybernetica Exortus:''' Instead of shooting, you can target a friendly unit with at least one Automata model within 12" of the Cybertheurgist and make a Cybertheurgy test. If successful, you can apply a buff to the entire unit (re-roll charge distances, ignoring the first wound from the shooting phase, +1 BS, overriding Reaction restrictions). Note that this only requires one model in the unit to have the Automata type, meaning that this can even work with Tech-Priest Auxilia that lost all but one of their Servo-automata. *'''Mordeo Cogita:''' A 12" Assault 1 S10 AP1 gun with ''Instant Death'' and ''Data-djinn''. Pretty much custom-made to eradicate lone tanks and Automata, but you'll need to guarantee that you're actually going to hit them in the first place. </tab> <tab name="Ephemera Incursus"> *'''Ephemera Perfidiae:''' Target one enemy Vehicle or Automata unit within 12" and you can make it shoot at its friends as Snap Shots because you managed to hijack its brain. If you make a successful Cybertheurgy check, these shots are made at the Cybertheurgist's base BS, not counting as Snap Shots. Whichever you choose, you just pissed off that engine so hard that it now gains ''Hatred (Cybertheurgists)'' for the rest of the game. *'''Ephemera Exocluo:''' A 24" Assault 6 S3 AP- gun with ''Data-djinn'', ''Blind'' and ''Vox Silence''. While this won't hurt anyone, ''Vox Silence'' knocks 2 points off the Leadership of enemy Infantry or Cavalry units and renders wargear with the word "vox" in it useless until the start of their next turn, while ''Blind'' fucks up the target's WS and BS (if they fail the Initiative test, that is). Following up with a melee squad can see that target easily routed. </tab> <tab name="Ephemera Lacyraemarta"> *'''Ephemera Instigare:''' Target a friendly Mechanicum infantry unit within 12". This unit can immediately move a distance up to twice their base Initiative towards the closest enemy. If you pass a Cybertheurgy check, this unit also gets ''Hammer of Wrath (1)'' and ''Furious Charge (1)'' until the end of the next Assault phase, making this an ideal option for a melee-equipped pack of Thallaxii. *'''Ephemera Excrusis:''' An AP3 melee weapon with ''Rad-phage'', ''Fleshbane'' and ''Concussive (3)''. A pretty sick weapon that can easily soften up any enemies you fight for an incoming pack of Vorax. </tab> <tab name="Artificia Reductor"> *'''Portis Fractis:''' Target one occupied enemy Building, Fortification or Transport within 12". A successful Cyertheurgy check will force them to immediately bail out of their hiding spot and make a ''Pinning'' test, screwing over any camping snipers or heavy supports hiding in a bunker or a Rhino carting Tacticals. Doesn't work on Flyers or Super-heavy units. *'''Manos Ruinus:''' An ''Unwieldy'' and ''Cumbersome'' S10 AP1 melee weapon with ''Data-djinn'', ''Armourbane'', and ''Exoshock (3+)''. A ruinous weapon that'll only see use on tanks and Dreads, but unlike the lascutters that can shoot, this can only be used as a melee weapon. </tab> </tabs>
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