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===Battle Traits=== *'''Ranks Unbroken by Dissent:''' [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]]. Yes, you read that right, immunity to Battleshock. Your enemy's only options are killing, flee or be killed. *'''Relentless Discipline:''' You do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens). **Generate a Relentless Discipline Point if: *** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1 *** EACH Warscroll Battalion - 1 *** EACH Friendly {{AOSKeyword|LIEGE}} - 1 *** If KATAKROS is the general and on the battlefield - 3 *** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}. On a 6, you get 1. **Unfortunately, you can't use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP. **Fortunately, you can use each command ability more than once a turn. Since other armies can't use the same command ability more than once, this is a good consolation prize. *'''Deathless Warriors''': It allows you to ignore wounds and mortal wounds on a 6+. However, you'll be able to get more mileage out of it than other Death armies, as any unit wholly within 12" of a {{AOSKeyword|BONEREAPERS Hero}} or 6" of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units. Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported. *'''Unstoppable Advance (CA)''': In Movement Phase. Pick 1 unit within X" of a hero or hekatos. +3" movement. It can still run OR charge. You cannot pick the same unit more than once per phase. *'''Reknit Constructs (CA)''': A friendly Ossiarch Bonereaper unit that hasn't moved and is more than 3" from an enemy unit can heal up to D3 wounds or return a number of slain models with a combined wounds characteristic of D3 or less. More healing is good, and it reduces the sting of losing Harvesters/Boneshapers/certain named characters (while also buffing them). *'''Unflinching Coordination (CA)''': Pick a non-hero friendly Ossiarch unit that has not already fought for the first time in the combat phase and is within 3" of an enemy unit if an Ossiarch hero has already fought in that combat phase. This unit can fight immediately. Bonereapers learned how to double-tap. Use on a big unit of Mortek Guard for maximum effect. *'''Relentless Leadership (HA)''': That's right, we get a unique Heroic Action. This one allows one Hero to issue free command abilities for a turn, as long as they're from the “Ossiarch Command Abilities” list. While RDP are rarely in short supply, this is good, especially later in the game or if most of the army's heroes have been slain. *'''Necromantic Mastery (HA)''': Yep, another Heroic Action for us, and what a doozy it is! Mortisan Heroes (Mir Kainan, Boneshapers, Soulmasons and Soulreapers) can use this Heroic Action to mean that the first spell they cast each round ''cannot be unbound''. The only other model in the game who can have spells that can't be unbound is Teclis, a literal god. And it's superior to "Deep Thinkers" as it can't be unbound. Suck it, [[Lumineth Realm-Lords|Lu-methheads]]!
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