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==City Alliances== Coming from the FIRESTORM Book and are usable in Matched Play (but check with your tourney/opponent). Each alliance gives an additional ability, but restricts which units you can take. Has been FAQed that Order factions that not a part of the City Alliance can be brought in as allies. '''Probably now invalid since the release of the Cities Of Sigmar battletome''' ===Hammerhal=== *'''Restrictions''': Can't include '''Seraphon''' *'''Pride of Hammerhal''': add +1 bravery to all units during the Battleshock phase and make it +2 instead if the opponent currently controls twice as many models than you. If they have 3 times the number than your units auto-pass Battleshock tests. *'''List Building:''' mostly opened ended, and useful for units with low bravery or have high casualties. ===Anvilgard=== *'''Restrictions:''' Can only take '''Stormcast, Free People, Dispossessed, Devoted of Sigmar, Darkling Covens, Scourge Privateers, Order Serpentis''' *'''Implable March''': during your hero phase, roll a dice for each enemy within 1" of your units, on a 5+, the unit must make a 6" non-run move and if any non-monster models end this movement within 3" of your units, they are slain. *'''List Building:''' Building around this, use Flagellants, Black Ark Corsairs or even Dwarf Warriors to envelope foes so they can't easily run from death. Cavalry Units also benefit from this as they don't need to Retreat to perform a Cycle Charge. This can also help get your archers get untied. ===Tempest's Eye=== *'''Restrictions:''' Can only take '''Stormcast, Free People, Kharadron Overlords, Swifthawk Agents, Eldritch Council, Dispossessed, Ironweld Arsenal.''' *'''Alert and Foreword:''' During the first battle round your units gain +3" movement and +1 to their save rolls *'''List Building:''' you are taking this to get into the opponents face with Airships of dwarfs, flying elves, and Stormcast; allowing your guns to reposition faster, or to give your army some initial protection from opponent's first round fire and flanking. ===Hallow Heart=== *'''Restrictions:''' Can only take '''Stormcast, Fyreslayers, Free People, Collegiate Arcane, Dispossessed, Eldritch Council, Order Draconis, Phoenix Temple''' *'''Magical Resistance''' Your '''wizards''' add +1 to unbinding rolls, and once per battle one of your units within 18" of a successfully cast spell can unbind it like a wizard but must subtract 1 from the roll. ** As of Aos2 with More magic and Endless spell, the increased ability to dispell is a valuable one. *'''List Building:''' if your trying to improve your wizards unbinding attempts when taking this city so you should take some. ===The Living City=== *'''Restrictions:''' Can only take '''Stormcast, Free People, Sylvaneth, Wanderers, Dispossessed''' *'''Hidden in Shadows:''' you can place a unit to the side and place them during your movement phase within 3" of a Sylvaneth Wyrdwoods or Table edge for their movement. *'''List Building:''' used to put a single unit up the board, or hiding it while still having a mixed faction. Elite Dispossessed, Stormcast or DemiGryphs are a contender. You must buy the Sylvaneth Wyrdwoods if are planning to increase your deployment options. ===Greywater Fastness=== *'''Restrictions:''' Can only take '''Stormcast, Free People, Ironweld Arsenal, Collegiate Arcane, Dispossessed, Wanderers''' *'''Punishing Bombardment:''' Roll a dice for each '''Warmachine''' during the Start of your Hero Phase, you Fire a cannon when you roll a 6 for them. *'''List Building:''' Take as many guns as you can and use Dwarf Warriors and Glade Guard as cheap melee protection and battlelines. Ironweld Arsenal Engineers will grant their factions guns additional ability while the Stormcast Lord-Ordinator improves your chances to hit. ===The Phoeniccium=== *'''Restrictions:''' Can only take '''Stormcast, Free People, Dispossessed, Phoenix Temple''' *'''No Defeat Unanswered:''' Re-roll hit rolls of 1 for all units during the combat phase which one of your units where destroyed. They also gain +2 bravery for the turn if 2+ units were destroyed during Combat. repeat this ability only applies when one or more of your units are destroyed during competing, allowing your opponent to denied you a re-roll by destroying a unit near the end of the phase but this will also give you a chance for your units to retaliate. *'''List Building:''' best to maximize with many small units that tarpit the enemy and to have more swings in combat than the opponent. ===Lethisian Army=== *'''Restrictions:''' Can only take '''Stormcast Eternals, Fyreslayers, Excelsior Warpriest, Kharadron Overlords and Idoneth Deepkin'''. <s>can't take named characters</s> most named characters are excluded, except the Celestant-Prime, Brokk Grungsson and Bjorgen Thundrik. *'''Warriors of the Grand Necropolis:''' standard order reroll battleshock, and Human and dwarfs add +1 to hit roll against enemies that charged. *'''Akhelian Phalanx:''' the Akhelian Deepkin cavalry gain +1 to their move and on charge rolls. *'''Command Ability- Onyx Shield wall:''' a Stormcast hero can give a Liberator units +1 to saves during the enemy's turn but they can't pile in that turn.
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