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===<span style="color:#00DDF3;">Battle Traits</span>=== If your army has a {{AOSKeyword|SERAPHON}} allegiance and chooses to take the {{AOSKeyword|SERAPHON}} allegiance abilities, it has the following rules: *'''Warriors of the Stars and the Realms:''' You must pick if your entire army has The Coalesced or Starborne allegiance during list building. ====The Coalesced ==== Some of the Starborne, due to magical fuckery, have now become the savage flesh and blood dinos we all know and love, colonizing the Mortal Realms and [[Awesome|making their very own mini-Lustrias wherever they land]]. They are territorial, with a focus on Saurus and MONSTERS and being a tough and ferocious melee army. *'''Coalesced Constellation:''' You may take only the Koatl's Claw or Thunder Lizard constellations. **'''Koatl's Claw:''' +1 to wound for any {{AOSKeyword|Saurus}} and Kroxigor units that charge. Focuses more on troop spam. **'''Thunder Lizard:''' {{AOSKeyword|Monster}} units can carry out two Monstrous Rampages per turn, which is incredible for the number of badass dinos you can field. *'''Predatory Fighters:''' +1 attack of jaw attacks made by {{AOSKeyword|Coalesced Saurus}} and Kroxigor units. While it's a shame that your big dinos get nothing from this, those are actual weapons aside from a mere token attack. *'''Scaly Skin:''' -1 damage inflicted for each successful attack against {{AOSKeyword|Coalesced Saurus, Monster}} and Kroxigor units. Just as tanky as you recall. *'''Beasts of the Dark Jungles:''' As you're focused on more of the dinos part of the Seraphon, you've got a bunch of new Monstrous Rampages. **''Gargantuan Jaws:'' {{AOSKeyword|Carnosaur}} only. Pick an enemy model within 3" and roll 1d6; if it's over the model's Wounds stat, it's insta-killed. **''Earthshaking Charge:'' {{AOSKeyword|Stegadon}} only. After charging, pick an enemy unit within 1" and roll a 1d6; on a 4+, the enemy is now stuck with Strikes Last for the turn. **''Odious Roar:'' {{AOSKeyword|Troglodon}} only. Roll a 1d6; on a 2+, it's stench aura gets buffed to 12". **''Bludgeoning Sweep:'' {{AOSKeyword|Bastiladon}} only. Pick a non-{{AOSKeyword|Monster}} enemy unit within 3" and roll 1d6; if this roll is less than the total number of models in the enemy unit, they suffer a number of MWs equal to the roll. Best saved for hordes of Clanrats and the like. ====The Starborne==== The living...ish? memories Seraphon had been before 2020. They center on spamming mages and still a mobility faction with teleport and summoning in dinosaws shenanigans. *'''Starborne Constellation:''' May pick the Dracothian's Tail or Fangs of Sotek keyword and ability. **'''Dracothion's Tail:''' You can leave units in reserves, letting them deep-strike within 12" of one of your CPP generators and at least 9" of any enemies. **'''Fangs of Sotek:''' You can use the Redeploy command three times each enemy movement phase, with the first two being free if used on {{AOSKeyword|Starborne Skink}} units. *'''Lords of Space and Time:''' Your {{AOSKeyword|Starborne Slann}} gain two special reactions: **''Contemplation of the Ancient Ones:'' One of your Slann can swap out one spell from their exclusive lore to another one. **''Spatial Translocation:'' Pick one unit within 12" of the Slann. This unit can immediately redeploy anywhere at least 9" away from any enemies. *'''Cosmic Power''' There are two ways to generate Cosmic Power points: #In your hero phase, each {{AOSKeyword|Wizard}}, {{AOSKeyword|Astrolith Bearer}} and World Engine terrain piece generates 1 CPP. #You gain another point for each spell your wizards cast that isn't unbound. *You can then spend these CPP for various powers throughout the turn. **''Azure Light (5 CPP):'' You can resurrect d3 models from each unit with 1 or 2 wounds. Great for keeping your Saurus at full strength or to top off some Skinks. **''Protection of the Old Ones (10 CPP):'' Any friendly units benefiting from the Astrolith's Revivifying Energies get a 5++ Ward. **''Cleanse the Realms (15 CPP):'' Roll a d6 for each enemy unit within 12" of any of your CPP generators; On a 2+, they will suffer a number of mortal wounds equal to the roll provided, giving you something that can smash both monsters and mobs alike. **''Summon Seraphon:'' The emphasizing part of your Order-aligned Star-Daemons that are the Seraphon. By spending a number of CPP, you can summon various units as you wish. '''Summoning table''' Additional reference to [http://www.lustria-online.com/threads/the-art-of-summoning.22178/ Lustria Online The Art of Summoning] for commentary on units: * Excellent (exceptionally useful, you should always have it at hand) * Good (almost always useful, some time can be a suboptimal choice) * Suboptimal (can be useful, but it's situational; usually there are better choices) * Poor (bad unit to summon, useful only under exceptional circumstances) Seraphon unit --- Cost 1 Engine of the Gods --- 30 (''Poor'') 1 Stegadon --- 28 (''Good'') 1 Bastiladon --- 24 (''Good'') 3 Aggradon Lancers --- 22 10 Saurus Guard --- 22 10 Saurus Warriors --- 20 (''Suboptimal'') 3 Kroxigor --- 18 (''Excellent'') 3 Kroxigor Warspawned --- 18 5 Raptadon Chargers --- 16 5 Raptadon Hunters --- 16 1 Spawn of Chotec --- 16 5 Hunters of Huanchi with Dartpipes --- 12 3 Terradon Riders --- 12 (''Good'') 3 Ripperdactyl Riders --- 10 (''Good'') 5 Hunters of Huanchi with Starstone Bolas --- 10 3 Terrawings --- 8 10 Skinks --- 8 (''Good'')
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