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===Master Set=== Levels 26-36. Since AD&D over there ended at level twenty (''technically'') this territory is wholly uncharted - what later editions will consider [[Epic Levels]]. This set had the largest and nastiest monsters, the most powerful spells. The players' book added about 20 overpowered polearms with pictures of every one, so you had no excuse for not knowing what a Lochaber Axe is. The "Roll to Hit" tables were extended out to show what was needed to hit AC -20 (of all things), and some of them had printing errors. Hope you packed your magical bonuses! There were rules for making a Thief into an Assassin, which you could then never play, for it was Evil (tm). ''Although some people can't find those rules in their copy, only finding "Headsmen" and "Thug" monster-type NPCs for the DM to use.'' There were epic quests to become the greatest of your class, including one called "the Polymath", where your Magic-User had to advance to level 36 in each of the other classes to become a 36/36/36/36 everything. These quests were designed to lead you into Immortality (more on that in a moment). DM section: [[artifact|artifacts n' relix]], taken from our real world, like the Armet of Wayland. The War Machine is expanded with details on how to handle sieges. The monsters bring in the [[lich]] at last; and introduce the [[awesome]] [[Nightshade]]s. As with Companion, there's a map in the cover's inside, except bigger. We get ''all'' the continents. "Southold" was probably intended as another Alphatian colony but it's about to get MERLED in [[X9: Savage Coast]]. "Thonia" is to get its retcon in [[Blackmoor|the DA quartet]]. Box set came with ''yet another'' set of the cheap, easily destroyed [[Crayola Dice]] (one hears in the legends at least).
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