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Beyond the Gates of Antares
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=Factions= {| class="wikitable sortable" |- ! Faction !! Short Fluff |- | '''Algoryn Prosperate''' || The Algoryn Prosperate is the largest and amongst the most advanced of the independent panhuman federations, boasting over 300 federated systems plus 3000 subjugated ones, and fights a constant war to protect its borders, as their location within the Nexus is right between the Senatex and Concord, as well as the main target of Ghar attacks. On the field, they often rely on elite troops and commanders. |- | '''Boromite Guilds''' || The Boromites are bio-adapted for asteroid mining and thus all look like variations of [[Marvel Comics|Thing from the Fantastic Four]]. Their hardiness makes them highly valued mercenary fighters and they uniquely make use of weapons developed from mining tools including mass compactors and frag borers. On the field, these fellas are the most likely to engage in glorious melee, thanks to their natural toughness and strength. |- | '''Panhuman Concord''' || The military of the Panhuman Concord is directed by a branch of the IMTel called the Concord Combined Command β or C3. The Concord responds to threats against it with logical ruthlessness, dispatching heavily armed forces throughout Antarean space. On the field, they're [[Tau|among the shootiest soldiers available, with plenty of ranged ordnance, while being unfit for close combat]]. |- | '''Freeborn''' || The Freeborn are great merchants and traders whose fleets maintain a free-flow of commodities and technology across the whole of Antarean space. They hire armed troops to anyone willing to pay for them. They generally field slightly inferior versions of troops available to other factions, but have access to a larger variety of units to choose from, as they are the merchant faction, so to speak. |- | '''Ghar Empire''' || The resident [[grimdark]]/evil faction. The Ghar are twisted, spiteful and pitiless creatures driven by an unquenchable hatred of all panhumans. They view other kinds of human as vermin that it is their job to eradicate. The Ghar themselves are hunched, repulsive creatures but they are rarely seen out of their huge, amoured battle suits. Their tech is relatively primitive, powered by unstable plasma reactors that constantly leak toxic radiation. They tend to field very powerful and uniquely keyworded units, as well as some cannon fodder. The ideal way of using them is going all out on the enemy, losses be damned. |- | '''Isorian Senatex''' || The original Pan-Human Concord, the Isorianβs broke off (became a separate shard) when they became infected with biosilicon nanospore. As a result, their organic aesthetic is very different and one of the most interesting to be found and they utilise their former alien enemy, the Tsan, in their forces. They are, however, as advanced as the Concord and have access to some unique equipment and capabilities in both weapons, armour and the Tsan Ra aliens. Similar to the Concord, they prefer to be a shooty army, though with focus on being the nimble kind of shooty: all their light infantry can use the "Down" action if they're shot at, even if they were already activated. When finesse won't do, they rely on the Tsan Ra for messy assaults and heavy armor. |- | '''Virai Dronescourge''' || The mandatory "life-erasing robot AI" on nearly every sci-fi setting. Vira are an artificial life form with a complex machine intelligence. They do not call themselves the Virai: it is the rest of the universe that has done so β Viral AI. Even their logo is the warning symbol used by the Antares races to warn of Virai β the stylised top down view of a Virai Warrior drone. On the table, they are similar to [[Tyranids]], with commanders being the most important units, surrounded by swarms of smaller constructs ready to rip apart their enemies. |- | '''Vorl Ordo''' || The Vorl are an intelligent, technologically alien species who were connected to the Nexus some time during the PanHuman Second or Third Ages (precise connection times are not known). They are a symbiosis, a merge of three distinct creatures who, far back in their evolution, merged to better forage and survive. Since then, the Vorl have continually tampered with their genetic make-up β indeed, it is part of their (complex) reproductive practices that DNA from species they eat are incorporated into their offspring. On the tabletop, they are a very flexible force, usually working better with units carrying more models than having more units and command dice. |- |}
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