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==Differences Between Codex-Adherent Chapters== '''Staff Titles''' '''Chapter Master''' -called a 'Grand Prometheal' '''Librarians''' -Called Flameweavers, except this is done exclusively within the Chapter, as to not raise suspicion amongst other Chapters. They earned the title for their exceptional mastery in the Pyromancy discipline, often weaving the psychic fire into beautiful shapes. '''Vanguard Veterans''' -Nicknamed 'Fire Dancers' after First Captain Ulmann's finesse in jump-pack assaults during and before the Battle of Aevis. He was renowned, and praised by Blaze, for his proficiency in combat tactics, and the sword-fighting skills he taught his pupils was just as impressive. After his death, the Chapter continues to teach the Vanguard Veterans his combat style. Those squads that have trained extensively in these arts have a special sign painted onto their armour- 'The Mark of the Fire Dancers' '''Honour Guard''' -The Burning Blades call their honour guard the 'Heaven Guard' who use wrist-mounted boltguns, which are nearly identical in design to that from the Blood Angels. They always employ the usage of jump packs, and wield master-crafted relic blades, known as Empyreal Swords. The swords are created from an alloy similar to that of Evaryn, and it uses a similar mechanic that allows the blade to ignite with ethereal flame '''Organisation''' 1st Company -The 1st Company of the Burning Blades has 100 Battle Brothers, in addition to the command squad, company Chaplain and Captain Kieran. Due to their abstinence from extensive usage of Terminator Armour, the company is able to maintain 100 suits of Terminator Armour, some of which have never seen combat. '''Battle Companies''' -Battle Companies of the Burning Blades maintain 5 Tactical Squads, 3 Assault Squads and 2 Devastator Squads. Devastator Squads in the Chapter are permitted to carry up to 9 Heavy Weapons '''Reserve Companies''' -The Burning Blades only maintain 3 reserve companies, the 5th, 8th and 9th companies Scout Company -The scouts in the 10th Company are split almost evenly in half. Instead of the usual 10 squads, there are two divisions, the sniper division, and the assault division, and the company is controlled by 2 captains, instead of one. The sniper division is lead by Captain Samuke, unparalleled sniper, and celebrated for his tactical brilliance. The assault division of the Chapter specialises in anything from holding objectives, to leading daring raids and attacks against enemy forces. They are lead by Captain Tobyi, renowned for his bravery and ability to traverse all terrain. '''Training''' '''Aspirants-''' Possible Burning Blades aspirants are given a single task; to go out, into the jungles of Riuula, slay one of the many large beasts wondering the jungle, and take it to a shrine at the top of one of the mountains. Given nothing except for two daggers, and enough rations to last a week, it is a very gruelling task. Some very promising aspirants have entered the shrine, wearing cloaks made from the skins of fallen prey. These are early sign that the Aspirants will be very successful. '''Neophytes-''' taken into the fortress-monastery, the aspirants are given their first implants. Once they begin to develop, they are inducted into the scout company, after extensive consultations with the Chaplains and Librarians, both to delve into their minds, searching for possible corruptions or otherwise, and to ensure that they will be successful Marines. Once they are inducted into the scout company, they are given training in the weapons of the Space Marines, then they are let loose onto the wild once more. This time, they will be carrying some Space Marines weapons with them, and organised into makeshift squads, to test their weapon, leadership and battlefield skills. During this time, their preferred form of combat becomes more prevalent. Ones that are more reclusive, and more rational (by Burning Blades standards) are often inducted into the sniper division, and those that are brave, courageous and quick-thinking are inducted into the assault division. Usage of sniper rifles are often frowned upon by the more assault-orientated brothers, believing that true honour is earned in face-to-face combat. However, the wise commander will never eschew the usage of the powerful weapons '''Full Battle Brothers-''' once the Neophyte has waged war as a scout, they are then examined and tested again by Chaplains and Librarians. Once deemed clear, they are blessed with their power armour, and inducted into a Tactical Squad in one of the reserve companies. More signs of development will show, as some will often be charging head-on into melee, while others are more cautious of such actions. The assault-orientated brothers will be then inducted into an assault squad, and the other, more disciplined Astartes will stay in the Tactical Squads. Some battle brothers show high preference for heavy weapons, and will be inducted into a Devastator Squad. Keeping the same Marines in the same squads as they were while training as Neophytes is prioritised, to increase the bonds of brotherhood and fighting through battle together. "Devastator Squad-" the more destructive brothers will often be inducted into a Devastator Squad after serving in a Tactical squad. Minus the Sergeant, each of the 9 Marines in the squad are able to carry heavy weapons. Side effect of all the battle in the Warp was that heavy weaponry saw less use, as the broken legion had simply lost the capacity to keep producing munitions for their guns. Once they returned to realspace, Techmarines of the Chapter were given the task of refurbishing the heavy weaponry, most of which had not seen battle beyond a few planet landings. "Assault Squad-" Most of the Marine's ambitions is to enter into an Assault squad. This is the last stage of training before they are able to become a Veteran in the revered 1st company, or be assigned as a Sergeant to train more Marines. Given the traditional load out of bolt pistol and chainsword, they are nearly always equipped with jump packs. This allows them to strike with devastating force against enemy units, and traverse all manner of terrain. Whilst the Burning Blades do not believe in retreating and fleeing from battle, their soldiers are not stupid. Should they begin to become overrun, it is typical of them to retreat to a nearby friendly unit, to increase their chances of survival, and thus, increasing the chance for the success of the mission. "Command Squad-" Unlike Codex adherent command squads, those of the Burning Blades are permitted to be equipped with Jump Packs, in order to keep up with their officer, who is often equipped with a Jump Pack themselves. The apothecaries in the command squad are not full apothecaries. They are only, in fact, an initiate. Trained to use the Narthecium and retrieving gene-seed from the fallen battle brothers, they aspire to train to become more efficient, and thus, be able to attend to more allies. "1st Company-" Due to the weight and the cumbersome nature of Terminator armour, the Burning Blades 1st Company only use it in dire circumstances. Beautifully decorated, these suits are revered for their extreme value. The captain of the 1st is also not required to wear Terminator armour. Seeking honour and glory in combat, the Captains are often equipped with a jump pack, and closely followed by his command squad and Vanguard Veterans. Sternguard Veterans are slightly rarer in the 1st as well, yet they are equally valued and respected as their vanguard counterparts.
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