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Campaign:End-World/Raymond
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=== Quick References === ==== Raise & See ==== *Raise with 2 dice *See with 1 die: Reverse the Blow *See with 2 dice: Block or Dodge *See with 3+ dice: Take the Blow ==== Conflicts ==== *Non-physical: Acuity+Heart *Physical: Body+Heart *Fighting: Body+Will *Gunfighting: Acuity+Will ==== Elements of Ceremony ==== *Voice of the White d8s *Face of my Father d8s *Aim with my Heart d6s *Sign of the Eld d4s *Cloak of Coldness d6s *Manni Bobs d8s ==== Fallout Dice ==== *Non-physical: d4s or ceremonial *Physical: d6s *Weapon: d8s *Gunshot: d10s ==== Fallout Roll ==== *Any 1s: Experience *2-7: Short-term. *8-11: 1 Long term. *12+: 2 Long term. *12-15: Injured. *16-19: Badly Injured. *20: Dying. ==== Things' Dice ==== *Normal: 1d6 *Big: 1d8 *High Quality: 2d6 *Big & High Quality: 2d8 *Crap: 1d4 *Guns: +1d4 Reference ==== Short-term Fallout ==== *Subtract 1 from one of your character's Stats for your next conflict. *Take a new trait rated 1d4 for your next conflict. *Change the dice of one of your character's Relationships to d4s for your next conflict. *Have your character leave the scene and spend some time alone. Only choose this one if nobody else launches a follow-up conflict. ==== Long-term Fallout ==== *Subtract 1 from one of your character's Stats. *Take a new trait at 1d4. *Take a new relationship at 1d4. *Add 1d to an existing d4 trait or relationship. *Subtract 1d from an existing d6+ trait or relationship. *Change the die size of an existing trait or relationship to d4. *Erase a Belonging from your character's sheet . ==== Experience Fallout ==== *Add 1 to one of your Stats. *Create a new Trait at 1d6. *Add or subtract 1 die from an existing Trait. *Change the d-size of an existing Trait. *Create a new Relationship at 1d6. *Add or subtract 1 die from an existing Relationship. *Change the d-size of an existing Relationship. *Write a Belonging on your character sheet and give it its usual dice.
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