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===3rd Ed: Roller Coaster into [[Awesome]]=== Third edition started by screwing everyone: the rules were fucked up to try and shift the balance of power towards infantry and away from characters (so sayeth GW, anyway). Regardless, this is one of a few times that GW actually dialed back the power creep inherent in their game systems to such a degree that all existing armies got hosed (worst of all, Eldar) and CSM were no exception. The Codex pumped out was a hackneyed shadow of its former self that needed constant reference checks to the main rules because all the rules for your stuff got printed there instead of your codex. This first release however brought about the much-loved [[Obliterators]], [[Possessed]] and [[Raptors]] and GW did make rules for entire cult armies available for download on their website at the time, which was a thing GW used to do. Halfway through its life-cycle, GW introduced [[Tau]] and [[Necrons]], breaking the game with [[Fish of Fury]] and just simply existing, respectively. [[List of 40K Cheese|In the midst of this renewed cheese surge, the CSM got a second lease on life]], cranking their competitiveness to second place behind the dreaded third ed 'crons. These were the days of the 200+ point CSM lord that could out-punch fucking ANYTHING! We're talking about a wargear sheet noticeably larger than any other faction, which also included the curious ability to make your aspiring champions psykers. You could load up a squad with stacks of veteran skills, sneaking them into position, moving through cover and then finishing with a furious charge. [[Defiler|That enemy crab thing]] gets its big introduction as a monstrous creature AND a walker! These were the days when you ''bought'' as opposed to rolled for the powers your Possessed had; where you could dedicate vehicles to the Gods, and that gave you certain options (thus creating the Sonic Dreadnought... and Predator). You could take a Slaaneshi psyker and give him and his unit immunity from shooting attacks with a well rolled minor psychic power. Best of all, these were the days of fielding Traitor Legions - ridiculously unbalanced lists that would either fall flat on their faces and cost way too much (Thousand Sons) or tear the fucking table in half (Iron Warriors). Games Workshop tried valiantly to dial back the cheese by releasing Imperial Assassins, Daemonhunters and Witchhunters but once the Eye of Terror campaign hit and the official (and also cheesy) Lost and the Damned rules were out, third ed was firmly [[Cultist-chan|captoored by chaoz.]]
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