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Codex - The Covenant
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===Stratagems=== If your army is Battle-forged and includes any COVENANT Detachments, you have access to the Stratagems shown below, meaning you can spend Command Points to activate them. These help to reflect the unique tactics and strategies used by The Covenant on the battlefield. *Anger (Covenant Battle Tactic Strategem - 2CP): ''Even the lowly Grunt can be pushed too far, when the warriors of the Covenant get angry, they will fire relentlessly, cutting their foes down in a hail of plasma.'' Use this Stratagem when you select one of your COVENANT units to shoot or fire Overwatch. Re-roll failed hit and wound rolls for models in this unit. *Black Eye (Covenant Battle Tactic Strategem - 2CP): ''Even in an age of guns, many of the Covenant favor the opportunity to batter and bruise the enemy into submission.'' Use this Stratagem at the end of the Fight phase. Select a COVENANT unit from your army – that unit can immediately fight for a second time. *Eye Patch (Covenant Battle Tactic Strategem - 1CP): ''Sometimes, a unit displays phenomenal luck.'' Use this Stratagem when a COVENANT INFANTRY unit is targeted by a shooting attack. For the rest of the phase, your opponent must subtract 1 from all hit rolls that target that unit. *Swarm (Covenant Battle Tactic Strategem - 1CP): ''The Lekgolo and its myriad forms are one of the most formidable in the Covenant, whether a tiny Thanolekgolo or piloting a mighty Scarab.'' Use this Stratagem after a LEKGOLO unit from your army has inflicted an unsaved wound on an enemy unit in the Shooting or Fight phase. You can add 1 to hit rolls for any other LEKGOLO units from your army that target the same enemy unit during that phase. *Ghost (Covenant Epic Deed Strategem - 1CP): ''Time and time again has the faith of the Covenant allowed its warriors to fight on despite the deadly wounds suffered.'' Use this Stratagem in the Fight phase, when a COVENANT CHARACTER model in your army that has not already been selected to fight this phase is destroyed. Do not remove that model from play - it can fight after the attacking model’s unit has finished making attacks. If the selected model’s characteristics change as it takes damage, use the bottom row of that model’s profile when resolving those attacks. After resolving the destroyed model’s attacks, it is then removed. *Thunderstorm (Covenant Epic Deed Stratagem - 1CP): ''Veteran Covenant have their faith tempered by their survival in battle.'' Use this Stratagem at the start of the Morale phase. Pick a COVENANT INFANTRY unit from your army that is required to take a Morale test. You can roll a D3 for the unit, rather than a D6, when taking this test. *Relics of the Forerunners (Covenant Requisition Strategem - 1CP): ''Scouring the Covenant's armories, a high-ranking Covenant leader can call forth potent relics with which to slay his foes.'' Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the COVENANT keyword. Select one COVENANT CHARACTER model from your army and give them one Legendary Arm (this must be an Arm they could have). Each Arm in your army must be unique, and you cannot use this Stratagem to give a model two Arms. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). *Assassins (Covenant Strategic Ploy Stratagem - 1/3CP): ''The COVENANT launch their assault from multiple directions, fixing the enemy in a lethal crossfire and throwing them into a terrified confusion.'' Use this Stratagem during deployment. Choose either one or two (one unit costs 1CP, 2 units costs 3) COVENANT units to setup in ambush instead of placing them on the battlefield. At the end of any of your Movement phases these units can strike from hiding – set each of them anywhere on the battlefield that is more than 9" from any enemy models. *Grunt Funeral (Covenant Strategic Ploy Strategem - 1CP): ''Unggoy breed explosively, allowing the Covenant to crush their enemies under the sheer weight of Unggoy bodies.'' Use this Stratagem in your Command phase. Select one UNGGOY INFANTRY unit from your army that is either within 6" of a battlefield edge or within 6" of your deployment zone. Up to D6+3 destroyed models can be added back to that unit. These returned models cannot be set up within Engagement Range of any enemy units, unless those enemy units are already within Engagement Range of that UNGGOY INFANTRY unit. *Plasma Bombardment (Covenant Strategic Ploy Stratagem - 2CP): ''A ship hovering above the battlefield fires its Plasma Bombardment Mortar against a high value target as designated by the Warlord.'' Use this Stratagem in your Command phase, if a COVENANT WARLORD from your army is on the battlefield. Select one point on the battlefield and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6" of the centre of that marker, adding l if the unit being rolled for is within 3" of the centre of the marker and subtracting l if the unit being rolled for is a CHARACTER. On a 2-5, that unit suffers D3 mortal wounds, and on a 6+, that unit suffers D6 mortal wounds. The marker is then removed. You can only use this Stratagem once. *That's Just... Wrong (Covenant Strategic Ploy Strategem - 2CP): ''Covenant motion trackers detect enemy movements, warning them of impending ambushes.'' Use this Stratagem at the end of the Reinforcements step of your opponent’s Movement phase. Select one COVENANT unit from your army. That COVENANT unit can shoot as if it were your Shooting phase, but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 18" of their unit when doing so. *A Spoonful of Blamite (Covenant Wargear Strategem - 1C): ''The Supercombine nature of a Needler weapon inflicts horrific injuries in the soft flesh of biological targets.'' Use this Stratagem before a COVENANT unit from your army attacks in the Shooting phase. Add 1 to the wound rolls made for all of that unit’s needle weapons and increase the damage inflicted by any needle weapon by 1. For the purposes of this Stratagem, a needle weapon is any weapon profile whose name includes the word ‘Needle’ or 'Needler' (e.g. Heavy Needler, Needle Rifle) or is a relic that replaces a Needler. *Blind (Covenant - Wargear Stratagem - 1CP): ''Under cover of active camo, holograms and electromagnetic jammers, the warriors of The Covenant confound their foes.'' Use this Stratagem at the start of the Fight phase. Select one enemy unit within Engagement Range of any COVENANT unit from your army. Until the end of the phase: **Each time a model in that enemy unit makes an attack, the hit roll cannot be re-rolled. **Each time a model in that enemy unit makes a melee attack, subtract 1 from that attack’s hit roll. *Catch (Covenant Wargear Strategem - 1CP): ''Against packed formations of enemy infantry, a favoured tactic of The Covenant is to hurl an opening salvo of grenades en masse.'' Use this Stratagem before a COVENANT INFANTRY unit from your army shoots or fires Overwatch. Up to ten models in the unit that are armed with grenades can throw a grenade this phase, instead of only one model being able to do so. *Excavate (Covenant Wargear Strategem - 1CP): ''When Locusts focus their fire, nothing can withstand their might.'' Use this Stratagem when you select a target for a Locust's Boring Laser. Do not resolve that weapon’s attacks until the end of the phase. Until then, any Locusts from your army can link fire with that Locust if it is visible to and within 60" of them; if they do so, when firing their Boring Laser they must target the unit that the first Locus targeted with its Boring Laser, ignoring range and visibility, and re-rolling failed hit and wound rolls. At the end of the phase, resolve the Boring Laser shots from the first Locust, re-rolling failed hit and wound rolls if at least one other Locust linked fire with it.
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