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DISTRACTION CARNIFEX
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====[[Tyranids]]==== *'''DISTRACTION [[Carnifex|CARNIFEX]]:''' The original, but not really the best any more, because the Carnifex's point cost and access to toughness-boosting abilities have bounced back and forth a bit between editions. It was essential in 4th Ed, impossible in 5th Ed, and possible but not great in 6th, was up to the RNGs 7th, but work fairly well for the role in 8th and 9th. Scythefexes can do a huge amount of attacks at S6 for their relatively low points cost (and if you splurge for Screamer-Killers instead they get a LD debuff aura and an improved Bio-Plasma that messes up MEQs/TEQs), and Dakkafexes can put out absurd amounts of S6 firepower with much better accuracy than other Nids and some other armies might get: A full brood of Dakkafexes with two Devourers each can put out a whopping 72 S6 AP-0 shots, hitting on 3s with enhanced senses; their Thornback cousins don't get quite as many shots due to only getting one set of Devourers, but their Stranglethorn Cannons still give them a bit of punch and they ignore cover with all their shots. You bet people are gonna put firepower into them. [[Just as planned|Because they'll have no choice as your Dakkafexes will turn their infantry into mulch otherwise.]] Also you need it, because 8 and 9 (before codex updates) are the horde editions. **They can also get a built-in -1 to hit via Spore Cysts for only 10 points per 'fex. Needless to say, it's totally worth it since it frees up your Venomthropes to protect other units. *'''DISTRACTION [[Haruspex|HARUSPEX]]:''' A 6th Ed beast that seems to be practically made to fill the DISTRACTION role, especially since it can regain wounds by killing models in melee (if it gets there). [[Games Workshop|So the new unit replaces an old one that can't do its job any more]] -- [[JUST AS PLANNED]]. AS of 8th, they've kinda fallen out of favor in favor of cheaper models or more powerful models, but it retains its melee power and self-healing effect. *'''DISTRACTION STONECRUSHER CARNIFEX''' - Same as the Carnifex above, but it absolutely annihilates enemy vehicles, as opposed to making mincemeat out of medium infantry. *'''DISTRACTION [[Hierodule|HIERODULE]]''' - Your Tyranid Knight equivalent. Massive damage sink and can be buffed to be nigh-invulnerable. For ~400 points, they put out titanic amounts of hurt and can absorb just as much. *'''DISTRACTION [[Genestealer Aberrants|ABOMINANT]]''' - The Genestealer Cults have theirs too! He hits like a tank - he's got a solid 3 attacks with a S12 (he's S6 x2) AP-3 D6 hammer that has a rule which makes it always roll a 3 or higher for damage - plus exploding sixes. He's also rocking a 5+ Feel No Pain, -1 to incoming damage to a minimum of 1 and he regenerates D3 wounds every round. Granted, his save's nothing special, but he hits hard. Combine that with Cult deepstrike shenanigans and maybe a squad of Aberrants with Hammers (they get his -1 damage and FNP anyway, and his exploding sixes are an aura) and you've got a hard-hitting distraction for not too many points - the Abominant's only 105, himself, and a squad of Aberrants with all Hammers (always take a Hypermorph for this configuration) is only 175 - the squad's unnecessary, but it makes for a harder-hitting deathball. This guy works especially well for this in smaller games, where he's bigger relative to everything around him.
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