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Dark Angels /tgbrew modifications 7th Edition
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===HQ=== *'''Company Master''' **When in terminator armour, give access to melee weapons list ***Rather than being stuck with the option of Power Sword or a Relic, other Captains can choose their gear *'''Azrael''' / '''Belial''' / '''Sammael''' **Give all of their Heavenfall Blades '''"Bane of the Traitor"''' ***Some forums propose simply increasing them to AP2, however this radically unbalances Azrael and Belial too much against all other armies. This mode does not improve them against anyone other than Chaos Terminators and actually makes fluff sense. *'''Asmodai''' **Remove the weapon statline from Blades of Reason, instead replace it with "For every opponent slain by Asmodai in a challenge, his army gains an additional objective point on a D6 roll of 5+" ***Asmodai has to make a sucky choice between two mediocre weapons. Back in 3rd Edition, the Blades of Reason was not a weapon at all and more of a tool for torture, where the army received extra victory points for defeated opponents. Returning to this concept changes Asmodai from a Chaplain with a minor trick into the guy you want in easy combats with sergeants and completely fits his fluff as the character stalking across the battlefield looking for Fallen Angels to capture. *'''Company Command Squad''' **Remove "Unwieldy" from '''Blade of Caliban''' ***This is somewhat obvious; only adding +1 Strength is not balanced by striking last, thats what Axes are for. **Reduce the cost of the '''Standard of Fortitude''' to 35 points ***The cost for this standard is too high, you have already paid the cost for the model and it's effect is diminished if you also took an apothecary in the unit, by contrast Blood Angels get independent Sanguinary Priests for 50 points which grant them an extra man who can deploy anywhere, has the same FnP radius and also confers Furious Assault.
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